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<blockquote data-quote="JBowtie" data-source="post: 2530737" data-attributes="member: 1810"><p>I imagine that there are circumstances in which you'd say no, correct? Because otherwise you could just publish the license itself in the book vis-a-vis the d20 license and people would still have to comply.</p><p></p><p>The fact that I don't know the circumstances under which you would say no means I have to face the possibility of rejection - something I simply don't face with the OGL or d20 licenses. Is it any wonder I prefer the latter?</p><p></p><p>As an artist, I have two options:</p><p>Build, then ask. If told no, I have just invested time and material in something that I can't show to strangers (legally). Don't assume my family cares. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Ask, then build. My muse may have fled by the time permission comes. The permission may attach conditions that make what I wanted to achieve impossible.</p><p></p><p>Either way there's a cost to me creatively.</p><p></p><p>Business-wise, you guys are generous and hard-working and entirely reasonable. I'm just saying that your commerce function does in fact affect your art function. I'm saying that for me there are no limits when I don't need permission and a banking of the creative fires when I do.</p><p></p><p>It's not that there is effort involved, as Joe seems to think. It's that having to appeal to a higher authority to show people what I've created rubs me entirely the wrong way and kills my passions. It means I'm not free to share what I've done without prior approval. Even if that approval is easy to get/likely to get. There *is* a cost to me, and it affects what I create. I'm willing to put in a ton of effort, so long as I can do so on my own terms rather than kowtowing to someone else's sensibilities.</p><p></p><p>It's sort of like how some people *can't* work for others, they simply are horrible employees because they have to be the ones setting the rules. I can do that, but my muse simply abandons me when I need another's approval to create/publish it. That's why I don't work as a freelancer and never will (this is a new insight for me); because someone else gets to decide if what I do ever sees the light of day. I can't handle that - I need to be the one who decides if the world will see my art.</p></blockquote><p></p>
[QUOTE="JBowtie, post: 2530737, member: 1810"] I imagine that there are circumstances in which you'd say no, correct? Because otherwise you could just publish the license itself in the book vis-a-vis the d20 license and people would still have to comply. The fact that I don't know the circumstances under which you would say no means I have to face the possibility of rejection - something I simply don't face with the OGL or d20 licenses. Is it any wonder I prefer the latter? As an artist, I have two options: Build, then ask. If told no, I have just invested time and material in something that I can't show to strangers (legally). Don't assume my family cares. :) Ask, then build. My muse may have fled by the time permission comes. The permission may attach conditions that make what I wanted to achieve impossible. Either way there's a cost to me creatively. Business-wise, you guys are generous and hard-working and entirely reasonable. I'm just saying that your commerce function does in fact affect your art function. I'm saying that for me there are no limits when I don't need permission and a banking of the creative fires when I do. It's not that there is effort involved, as Joe seems to think. It's that having to appeal to a higher authority to show people what I've created rubs me entirely the wrong way and kills my passions. It means I'm not free to share what I've done without prior approval. Even if that approval is easy to get/likely to get. There *is* a cost to me, and it affects what I create. I'm willing to put in a ton of effort, so long as I can do so on my own terms rather than kowtowing to someone else's sensibilities. It's sort of like how some people *can't* work for others, they simply are horrible employees because they have to be the ones setting the rules. I can do that, but my muse simply abandons me when I need another's approval to create/publish it. That's why I don't work as a freelancer and never will (this is a new insight for me); because someone else gets to decide if what I do ever sees the light of day. I can't handle that - I need to be the one who decides if the world will see my art. [/QUOTE]
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