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Why I only buy open content
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<blockquote data-quote="Nellisir" data-source="post: 2533536" data-attributes="member: 70"><p>I know -I- never, ever, said anything like that. I'm pretty certain that wasn't where JBowtie was going either, since the thread is titled "Why I only buy Open Content", not "Why I don't buy Open Content" -- but I really can't speak for him.</p><p></p><p>My contentions have always been 1) that OGC declarations should be clear and unambigious (I saw one last night that left me flabbergasted at its blatant middle finger to that ideal -- and no, I won't say); and 2) that game mechanics should be OGC. I don't care what you charge; I don't care if you lock up your story material. I -like- story material. I buy campaign settings.</p><p></p><p>OGC declarations affect what I buy. Publishers are free to ignore that - I'm only one guy. But publishers that believe restricting, locking up, and obfuscating their OGC to preserve "their" market are ultimately relying on two negative assumptions - 1) that most customers are ignorant about OGC, and 2) that those who aren't ignorant about OGC don't assign it any value. Those assumptions are probably correct, for now. But I wouldn't bet on them forever, particularly if your market is the online segment of D&D players, who are more informed and more networked than any other segment.</p><p></p><p></p><p></p><p>More likely because of the particular topic thread you chose to announce your more restrictive OGC policy. That's not a slam, just an observation.</p><p></p><p>Cheers,</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 2533536, member: 70"] I know -I- never, ever, said anything like that. I'm pretty certain that wasn't where JBowtie was going either, since the thread is titled "Why I only buy Open Content", not "Why I don't buy Open Content" -- but I really can't speak for him. My contentions have always been 1) that OGC declarations should be clear and unambigious (I saw one last night that left me flabbergasted at its blatant middle finger to that ideal -- and no, I won't say); and 2) that game mechanics should be OGC. I don't care what you charge; I don't care if you lock up your story material. I -like- story material. I buy campaign settings. OGC declarations affect what I buy. Publishers are free to ignore that - I'm only one guy. But publishers that believe restricting, locking up, and obfuscating their OGC to preserve "their" market are ultimately relying on two negative assumptions - 1) that most customers are ignorant about OGC, and 2) that those who aren't ignorant about OGC don't assign it any value. Those assumptions are probably correct, for now. But I wouldn't bet on them forever, particularly if your market is the online segment of D&D players, who are more informed and more networked than any other segment. More likely because of the particular topic thread you chose to announce your more restrictive OGC policy. That's not a slam, just an observation. Cheers, Nell. [/QUOTE]
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