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Why I struggle to run D20 Modern games
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<blockquote data-quote="The_Universe" data-source="post: 1874017" data-attributes="member: 8944"><p>The problem the original poster was hinting at above is that it's so much harder to make something that seems real, but isn't, in the real world. </p><p> </p><p>In D&D, you can hand wave a lot of the stuff because it is essentially unfamiliar to your players. The problem in Modern is that your players are intimately familiar with everything in the game, and have a lot more assumptions about how stuff works. </p><p> </p><p>Sure, a power generator can be destroyed with a gun, or with explosives....but what if you want to shut it down without making the sabotage obvious? In order to lend detail to the story, you need to know how to reflect certain things in reality in the game, as well. </p><p> </p><p>In D&D, it's easy to provide details for situations, since if you just make it up, odds are no one will be the wiser. In real life, stuff that lack verisimilitude becomes immediately and glaringly obvious. </p><p> </p><p>We don't want to know how to make a fake ID in real life - we want to know a process that <em>seems</em> real,and can be played through in a game.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 1874017, member: 8944"] The problem the original poster was hinting at above is that it's so much harder to make something that seems real, but isn't, in the real world. In D&D, you can hand wave a lot of the stuff because it is essentially unfamiliar to your players. The problem in Modern is that your players are intimately familiar with everything in the game, and have a lot more assumptions about how stuff works. Sure, a power generator can be destroyed with a gun, or with explosives....but what if you want to shut it down without making the sabotage obvious? In order to lend detail to the story, you need to know how to reflect certain things in reality in the game, as well. In D&D, it's easy to provide details for situations, since if you just make it up, odds are no one will be the wiser. In real life, stuff that lack verisimilitude becomes immediately and glaringly obvious. We don't want to know how to make a fake ID in real life - we want to know a process that [i]seems[/i] real,and can be played through in a game. [/QUOTE]
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Why I struggle to run D20 Modern games
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