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General Tabletop Discussion
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Why I struggle to run D20 Modern games
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<blockquote data-quote="The_Universe" data-source="post: 1874165" data-attributes="member: 8944"><p>Yes. I mean in terms of story and description. Sorry that wasn't clear. </p><p> </p><p>I <em>also </em>think that not everything could or should be taken care of in a single roll...but that's an entirely different discussion. </p><p> </p><p>What I was also hinting at was that there are consequences in dealing with certain real world objects that not everyone realizes, and it might be nice to get some of them hashed out in Game Terms. </p><p> </p><p>To go back to the generator, just because we're already using it, deciding what kind of generator it is can be important for determing stuff besides what dice to roll. Diesel generators are very loud, and thus turning one off, no matter the method, will be immediately noticeable. Gas generators can be much quieter, and are thus easier to kill without attracting attention. There are also generators that run on natural gas or propane, which will react in an entriely different way to explosives or gunshot than gas or diesel. It'd be kind of nice to have game stuff for all of that, is all I'm saying. </p><p> </p><p>Sure, you can just roll disable device and call it good - but it's the <em>details </em>that lend the game verisimilitude, and the verisimilitude (but not realism - blech! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) that makes the game so pleasing a pastime. </p><p> </p><p>YMMV, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The_Universe, post: 1874165, member: 8944"] Yes. I mean in terms of story and description. Sorry that wasn't clear. I [i]also [/i]think that not everything could or should be taken care of in a single roll...but that's an entirely different discussion. What I was also hinting at was that there are consequences in dealing with certain real world objects that not everyone realizes, and it might be nice to get some of them hashed out in Game Terms. To go back to the generator, just because we're already using it, deciding what kind of generator it is can be important for determing stuff besides what dice to roll. Diesel generators are very loud, and thus turning one off, no matter the method, will be immediately noticeable. Gas generators can be much quieter, and are thus easier to kill without attracting attention. There are also generators that run on natural gas or propane, which will react in an entriely different way to explosives or gunshot than gas or diesel. It'd be kind of nice to have game stuff for all of that, is all I'm saying. Sure, you can just roll disable device and call it good - but it's the [i]details [/i]that lend the game verisimilitude, and the verisimilitude (but not realism - blech! ;)) that makes the game so pleasing a pastime. YMMV, of course. :) [/QUOTE]
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