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General Tabletop Discussion
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Why I think current ECL rules are dumb.
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<blockquote data-quote="smetzger" data-source="post: 1106425" data-attributes="member: 1230"><p>No, a level 1 fighter w/ the half celestial template will have the same CR as a level 3 fighter; therefore they will both be approximately the same challenge for a PC. However, being a challenge for a PC is different than the utility/usefulness of the extra abilities the template gives. The usefulness of the template to a PC is the equivalent to 4 levels.</p><p></p><p>The problem I see with this is that its linear relationship. For the 1st level fighter example the CR for the templated creature is probably a bit high. If we change things to a 18th level fighter then its probably a little low. Somewhere inbetween is the sweetspot. The same applies for the ECL. </p><p></p><p>---warning house rules---</p><p>Perhaps a better way to do this would be to use the CR + character level as a starting point and then impose an XP penalty. I am not sure how well that would work and it would require alot of play testing. But ECLs have had a fair amount of playtesting and they seem to work for the most part, so unless your designing a game supplement and are going to do play testing, I would recommend just using the ECLs.</p><p></p><p></p><p>hmm.... Augusta, used to live there. Hot, muggy, thunderstorms that blow through surge protectors, but lots of good mtn. biking.</p></blockquote><p></p>
[QUOTE="smetzger, post: 1106425, member: 1230"] No, a level 1 fighter w/ the half celestial template will have the same CR as a level 3 fighter; therefore they will both be approximately the same challenge for a PC. However, being a challenge for a PC is different than the utility/usefulness of the extra abilities the template gives. The usefulness of the template to a PC is the equivalent to 4 levels. The problem I see with this is that its linear relationship. For the 1st level fighter example the CR for the templated creature is probably a bit high. If we change things to a 18th level fighter then its probably a little low. Somewhere inbetween is the sweetspot. The same applies for the ECL. ---warning house rules--- Perhaps a better way to do this would be to use the CR + character level as a starting point and then impose an XP penalty. I am not sure how well that would work and it would require alot of play testing. But ECLs have had a fair amount of playtesting and they seem to work for the most part, so unless your designing a game supplement and are going to do play testing, I would recommend just using the ECLs. hmm.... Augusta, used to live there. Hot, muggy, thunderstorms that blow through surge protectors, but lots of good mtn. biking. [/QUOTE]
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Why I think current ECL rules are dumb.
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