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Why I think D&D is losing market share...
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<blockquote data-quote="Ruslanchik" data-source="post: 4108436" data-attributes="member: 45251"><p>I know a game like the one you're talking about. It's called the DnD miniatures game. It is the DnD version of chess and can reasonably be learned in 10 to 15 minutes. It is not an RPG, of course. RPGs are more complicated because they attempt to replicate complicated things.</p><p></p><p>It takes way more than 10 minutes to learn how to play a computer RPG, much less a MMORPG. Setting 10 minutes as a goal is just silly because only someone with the shortest of attention spans will sit down to try something and get up after only 10 minutes of learning. Those people aren't playing CRPGs. They are either playing console games that are basically mini-games or watching TV. </p><p></p><p>The key is not to reduce the rules to one page. The key is to facilitate the easy integration of new players. I agree that forcing someone to read the entire PHB before playing is not an effective way of drawing in new players. This is where a knowledgeable DM is invaluable. Seriously, an 8 year-old can play DnD with a good DM to help with the character sheet and to walk him/her through the basics. This cannot be learned in 15 minutes. </p><p></p><p>The best thing for drawing in new players is to publish lots of 1st level adventures that come with pre-gen characters and make it possible for a person who has only played a few times to run a fun and engaging session. There should also be lots of tools that help new DMs to flesh out their own worlds and design their own campaigns. </p><p></p><p>In my mind, the best thing that DnD has is its books and rules. A game night is a fairly rare occurrence for me, but I can pick up a book any time. Make tools for newbies, don't oversimplify the game.</p></blockquote><p></p>
[QUOTE="Ruslanchik, post: 4108436, member: 45251"] I know a game like the one you're talking about. It's called the DnD miniatures game. It is the DnD version of chess and can reasonably be learned in 10 to 15 minutes. It is not an RPG, of course. RPGs are more complicated because they attempt to replicate complicated things. It takes way more than 10 minutes to learn how to play a computer RPG, much less a MMORPG. Setting 10 minutes as a goal is just silly because only someone with the shortest of attention spans will sit down to try something and get up after only 10 minutes of learning. Those people aren't playing CRPGs. They are either playing console games that are basically mini-games or watching TV. The key is not to reduce the rules to one page. The key is to facilitate the easy integration of new players. I agree that forcing someone to read the entire PHB before playing is not an effective way of drawing in new players. This is where a knowledgeable DM is invaluable. Seriously, an 8 year-old can play DnD with a good DM to help with the character sheet and to walk him/her through the basics. This cannot be learned in 15 minutes. The best thing for drawing in new players is to publish lots of 1st level adventures that come with pre-gen characters and make it possible for a person who has only played a few times to run a fun and engaging session. There should also be lots of tools that help new DMs to flesh out their own worlds and design their own campaigns. In my mind, the best thing that DnD has is its books and rules. A game night is a fairly rare occurrence for me, but I can pick up a book any time. Make tools for newbies, don't oversimplify the game. [/QUOTE]
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