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Why I think D&D is losing market share...
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<blockquote data-quote="PaulofCthulhu" data-source="post: 4109626"><p>A common perception is that games come in boxes. So put them in boxes to get new players in? Interestingly the new <em>Dr. Who</em> game will be a boxed set release this Summer.</p><p></p><p>As people have said, there's much competiton for 'entertainment time' and so many easier avenues than the requirements for tabletop roleplay, the "Good Enough" syndrome described by Mike Mearls, as such without a sufficent population density of tabletop players in your area it's difficult to get games going or recruit new players (often recruiting friends was the traditional method).</p><p></p><p>I was sucked in by <em>Basic D&D</em> - if I'd encountered <em>AD&D</em> first I would have probably left it - too many rules for the newbie to deal with to begin playing. Currently (as far as I know) there's no equivalent to the old introductory <em>system</em> on the shop shelves (as opposed to introductory one-off that leads straight into the full system) for <em>D&D</em>.</p><p></p><p>I think the new <em>Dr. Who</em> game could make a difference - it's in a box, it features a very widely recognised and long established franchise, and from playtesting, is aimed at the new roleplayer in particular. Get that in 'ToysRUs' or equivalent, and see what happens?</p></blockquote><p></p>
[QUOTE="PaulofCthulhu, post: 4109626"] A common perception is that games come in boxes. So put them in boxes to get new players in? Interestingly the new [i]Dr. Who[/i] game will be a boxed set release this Summer. As people have said, there's much competiton for 'entertainment time' and so many easier avenues than the requirements for tabletop roleplay, the "Good Enough" syndrome described by Mike Mearls, as such without a sufficent population density of tabletop players in your area it's difficult to get games going or recruit new players (often recruiting friends was the traditional method). I was sucked in by [i]Basic D&D[/i] - if I'd encountered [i]AD&D[/i] first I would have probably left it - too many rules for the newbie to deal with to begin playing. Currently (as far as I know) there's no equivalent to the old introductory [i]system[/i] on the shop shelves (as opposed to introductory one-off that leads straight into the full system) for [i]D&D[/i]. I think the new [i]Dr. Who[/i] game could make a difference - it's in a box, it features a very widely recognised and long established franchise, and from playtesting, is aimed at the new roleplayer in particular. Get that in 'ToysRUs' or equivalent, and see what happens? [/QUOTE]
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