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Why I think D&D is losing market share...
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<blockquote data-quote="JoeGKushner" data-source="post: 4109888" data-attributes="member: 1129"><p>No.</p><p></p><p>I'm not saying that easier rules with some advanced options might not have an audience but it's still not going to compare to a computer game that is willing to walk you as a single indvidual through all the instructions. There are thousands of video games that don't rely on the user actually reading his manual but rather learning through doing. There is nothing like that in RPGs and no matter how simple it's made, without numerous electronic aids and more board game like play, never will be.</p><p></p><p>I think that WoTC is aware of the prep time issue and that is why they've tried to simplify the DM's job.</p><p></p><p>I think they've failed if the player's section is still so advanced in all the fiddly bits they get simply because the GM must know all those bits as well as his own and making them completely different fiddy bits seems at cross ends. "Your drow PC can't do that? But all drow can... oh right, only monstrous drow.... my bad."</p><p></p><p>Without seeing the rules though, I could be completely wrong on that, but that's how I recall numerous bits of 2nd edition working even with several books decidated to monstrous PCs.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4109888, member: 1129"] No. I'm not saying that easier rules with some advanced options might not have an audience but it's still not going to compare to a computer game that is willing to walk you as a single indvidual through all the instructions. There are thousands of video games that don't rely on the user actually reading his manual but rather learning through doing. There is nothing like that in RPGs and no matter how simple it's made, without numerous electronic aids and more board game like play, never will be. I think that WoTC is aware of the prep time issue and that is why they've tried to simplify the DM's job. I think they've failed if the player's section is still so advanced in all the fiddly bits they get simply because the GM must know all those bits as well as his own and making them completely different fiddy bits seems at cross ends. "Your drow PC can't do that? But all drow can... oh right, only monstrous drow.... my bad." Without seeing the rules though, I could be completely wrong on that, but that's how I recall numerous bits of 2nd edition working even with several books decidated to monstrous PCs. [/QUOTE]
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