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Why I Think D&DN is In Trouble
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6241888" data-attributes="member: 1165"><p>Proper playtesting would have few changes per document. As an example, document N might have saving throws a class is good at have advantage (Fighters get advantage on Constitution saves and wizards get advantage on Wisdom saves) while document N +1 might use a "proficiency" bonus instead, and WotC would then ask which one worked better.</p><p></p><p>That's the kind of "small" changes a proper playtest would have. Needless to say, that would take a long time, and WotC can't go forever without selling material, so that didn't happen.</p><p></p><p>The open playtest should have been a beta. It wasn't, because WotC had very little "vision" of what they wanted D&D to be, except to make money by "feeling like D&D".</p><p></p><p></p><p></p><p>That's not a good example. People who go to Cons are more passionate than most, and are willing to put money into traveling a long distance, renting motel rooms, dealing with convention hassle, etc. That's not most fans. Most fans won't even buy a Player's Handbook. They'll just use the DM's copy (or offline Character Builder or borrow the DM's DDI account). They'll happily play Fate or Warhammer or [insert game here] that isn't D&D if it appeals to them.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6241888, member: 1165"] Proper playtesting would have few changes per document. As an example, document N might have saving throws a class is good at have advantage (Fighters get advantage on Constitution saves and wizards get advantage on Wisdom saves) while document N +1 might use a "proficiency" bonus instead, and WotC would then ask which one worked better. That's the kind of "small" changes a proper playtest would have. Needless to say, that would take a long time, and WotC can't go forever without selling material, so that didn't happen. The open playtest should have been a beta. It wasn't, because WotC had very little "vision" of what they wanted D&D to be, except to make money by "feeling like D&D". That's not a good example. People who go to Cons are more passionate than most, and are willing to put money into traveling a long distance, renting motel rooms, dealing with convention hassle, etc. That's not most fans. Most fans won't even buy a Player's Handbook. They'll just use the DM's copy (or offline Character Builder or borrow the DM's DDI account). They'll happily play Fate or Warhammer or [insert game here] that isn't D&D if it appeals to them. [/QUOTE]
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