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Why I Think D&DN is In Trouble
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<blockquote data-quote="Bluenose" data-source="post: 6241936" data-attributes="member: 49017"><p>Old School Renaissance. The movement that's putting out a bunch of games that hark back to TSR editions of D&D. There's an attached philosophy that some ascribe to about how RPGs are supposed to be. Though given some of the things it espouses, it's quite clearly based on the idea that D&D is the only game that exists - I don't find that philosophy as commonly expressed matches well with many of the other RPGs produced in the 1970s and 1980s.</p><p></p><p>Edit: According to several blogs by game designers, they get more sales on PDF than they do on printed books. And the ratio is increasing. Some may be through the company's own websites, but One Book Shelf apparently make it easier than doing the work yourself (if less profitable, they do take a cut). </p><p></p><p></p><p></p><p></p><p>I can name several from games I like, Steve Perrin and Marc Miller for example, but recent D&D doesn't make me care enough to "follow" it's designers other games with much interest - Rodney Thompson is perhaps the only exception, and that's due to SW Saga rather than anything else.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6241936, member: 49017"] Old School Renaissance. The movement that's putting out a bunch of games that hark back to TSR editions of D&D. There's an attached philosophy that some ascribe to about how RPGs are supposed to be. Though given some of the things it espouses, it's quite clearly based on the idea that D&D is the only game that exists - I don't find that philosophy as commonly expressed matches well with many of the other RPGs produced in the 1970s and 1980s. Edit: According to several blogs by game designers, they get more sales on PDF than they do on printed books. And the ratio is increasing. Some may be through the company's own websites, but One Book Shelf apparently make it easier than doing the work yourself (if less profitable, they do take a cut). I can name several from games I like, Steve Perrin and Marc Miller for example, but recent D&D doesn't make me care enough to "follow" it's designers other games with much interest - Rodney Thompson is perhaps the only exception, and that's due to SW Saga rather than anything else. [/QUOTE]
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