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Why I Think D&DN is In Trouble
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<blockquote data-quote="Cybit" data-source="post: 6243038" data-attributes="member: 66111"><p>I actually am OK with the freelancers bit, just because I think it would be too hard to make that much money as a full time employee, without being able to develop for multiple games and freelance at multiple places at a time. I know WotC is also generous about offering folks the option of FTE vs freelancer in some cases, I just don't think Paizo sells enough stuff to hire that many more full time developers. </p><p></p><p>I am not as much of a fan of Cook's D&D design philosophies myself - I think he works best in non D&D projects. I think the freedom from building his own system with no pre-existing concepts with regards to how the game "should be" is good for someone like him. They do have a really good team for NEXT though - there are some adventures we've been getting for playtest where I have been very, very surprised at the authors they received it from.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6243038, member: 66111"] I actually am OK with the freelancers bit, just because I think it would be too hard to make that much money as a full time employee, without being able to develop for multiple games and freelance at multiple places at a time. I know WotC is also generous about offering folks the option of FTE vs freelancer in some cases, I just don't think Paizo sells enough stuff to hire that many more full time developers. I am not as much of a fan of Cook's D&D design philosophies myself - I think he works best in non D&D projects. I think the freedom from building his own system with no pre-existing concepts with regards to how the game "should be" is good for someone like him. They do have a really good team for NEXT though - there are some adventures we've been getting for playtest where I have been very, very surprised at the authors they received it from. [/QUOTE]
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