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Why I Think D&DN is In Trouble
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<blockquote data-quote="Lokiare" data-source="post: 6246476" data-attributes="member: 83996"><p>I don't like Bounded accuracy because instead of having 3-4 variables (AC, HP, Saving Throws, etc...etc...) I can tweak to make interesting opponents, I'm left with 1 (hp) and with the math from the last few packets even the most powerful creature in the game can be defeated by a party half their level in a few rounds.</p><p></p><p>I'd rather they have 2-3 attack stats: Melee, Ranged, Magic, Divine. Then have each class scale differently so that Fighters have great Melee and/or Ranged, bad Magic and bad Divine attack bonuses. Then a Cleric can have a decent Melee, bad Ranged, bad magic, and Great Divine attack bonus set. You can see where that is going. So a Fighter could pick up a Wand of Ray of Frost and try to use it, but they would almost be better off picking up a rock and throwing it. A Wizard can still smack something around with a dagger or quarterstaff, but they will miss more often than hit...etc...etc...</p><p></p><p>Then I can have high level ninjas that are nigh on impossible to hit, but when they get hit they go down in one or two blows. I can have a Giant Ogre that just stands there and takes hit after hit while they pound you to death with their red wood tree club.</p><p></p><p>Overall. I'm more disappointment than anything with 5E, and none of my players have shown an interest in playing. I'm currently playing 4E at mid paragon and its starting to bog down. We might switch to 2E or 1E just to see what it is like (I started with 2E) when we finish with this campaign...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6246476, member: 83996"] I don't like Bounded accuracy because instead of having 3-4 variables (AC, HP, Saving Throws, etc...etc...) I can tweak to make interesting opponents, I'm left with 1 (hp) and with the math from the last few packets even the most powerful creature in the game can be defeated by a party half their level in a few rounds. I'd rather they have 2-3 attack stats: Melee, Ranged, Magic, Divine. Then have each class scale differently so that Fighters have great Melee and/or Ranged, bad Magic and bad Divine attack bonuses. Then a Cleric can have a decent Melee, bad Ranged, bad magic, and Great Divine attack bonus set. You can see where that is going. So a Fighter could pick up a Wand of Ray of Frost and try to use it, but they would almost be better off picking up a rock and throwing it. A Wizard can still smack something around with a dagger or quarterstaff, but they will miss more often than hit...etc...etc... Then I can have high level ninjas that are nigh on impossible to hit, but when they get hit they go down in one or two blows. I can have a Giant Ogre that just stands there and takes hit after hit while they pound you to death with their red wood tree club. Overall. I'm more disappointment than anything with 5E, and none of my players have shown an interest in playing. I'm currently playing 4E at mid paragon and its starting to bog down. We might switch to 2E or 1E just to see what it is like (I started with 2E) when we finish with this campaign... [/QUOTE]
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