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Why I Think D&DN is In Trouble
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<blockquote data-quote="Lokiare" data-source="post: 6252117" data-attributes="member: 83996"><p>The problem with these kinds of speculations is that the sales number from the ICv reports show that 4E was making as much or more than 3.5E up until the end of the second year and only started to drop down when they slowed down the release of 4E books and launched Essentials. There are also several books that hit name brand bestseller lists near the end of the second year.</p><p></p><p>In other words they lowered supply so people couldn't buy the books and they also changed the game up and people didn't like that with Essentials (which was meant to be a way to unite the player base with an old school feel by putting different subsystems in than AEDU such as Vancian casting, people that didn't like 4E picked the book up in the store saw the "4E" logo on the back and put it back down without even opening it).</p><p></p><p>What really happened is that for the first time people who liked a previous edition of D&D could go to another company and continue getting support, instead of feeling like they had to play the newest edition to get support. Pathfinder and Paizo picked that up and instead of focusing on rulebooks, they focused on adventures and settings supplements. Which is a better strategy. They also created higher quality books, and elicited feedback from their customers and used that feedback to shape future products. Something WotC doesn't seem to be capable of.</p><p></p><p>For the most part 5E is going to be a failure because it doesn't really bring anything new and it doesn't bring any enhancements. Anything that is good about 5E can be easily imported into pathfinder (or another OGL game) by using a slightly different wording and implementation. There really isn't enough in 5E to distinguish it from a slightly house ruled 1E or 2E.</p><p></p><p>The other thing that is going to spell the fall of 5E is their budget. Hasbro pulled their big budget out from under them so the D&D side of WotC is running on what they can generate. What they generate is the PDF sales and the DDi sales. This probably barely pays the salaries of the 5 full time workers on 5E (Someone estimated the budget from the sales awhile back and then estimated the salaries of the people working on 5E). There is little or no room in the budget to actually advertise the new product. Its a wonder they have enough money to even print it at this point.</p><p></p><p>Lastly its likely that 5E is meant to be a last 'forever' product like monopoly where for the most part nothing will be added, removed, or changed for the foreseeable future. Essentials was meant to be like this, but people wouldn't buy it...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6252117, member: 83996"] The problem with these kinds of speculations is that the sales number from the ICv reports show that 4E was making as much or more than 3.5E up until the end of the second year and only started to drop down when they slowed down the release of 4E books and launched Essentials. There are also several books that hit name brand bestseller lists near the end of the second year. In other words they lowered supply so people couldn't buy the books and they also changed the game up and people didn't like that with Essentials (which was meant to be a way to unite the player base with an old school feel by putting different subsystems in than AEDU such as Vancian casting, people that didn't like 4E picked the book up in the store saw the "4E" logo on the back and put it back down without even opening it). What really happened is that for the first time people who liked a previous edition of D&D could go to another company and continue getting support, instead of feeling like they had to play the newest edition to get support. Pathfinder and Paizo picked that up and instead of focusing on rulebooks, they focused on adventures and settings supplements. Which is a better strategy. They also created higher quality books, and elicited feedback from their customers and used that feedback to shape future products. Something WotC doesn't seem to be capable of. For the most part 5E is going to be a failure because it doesn't really bring anything new and it doesn't bring any enhancements. Anything that is good about 5E can be easily imported into pathfinder (or another OGL game) by using a slightly different wording and implementation. There really isn't enough in 5E to distinguish it from a slightly house ruled 1E or 2E. The other thing that is going to spell the fall of 5E is their budget. Hasbro pulled their big budget out from under them so the D&D side of WotC is running on what they can generate. What they generate is the PDF sales and the DDi sales. This probably barely pays the salaries of the 5 full time workers on 5E (Someone estimated the budget from the sales awhile back and then estimated the salaries of the people working on 5E). There is little or no room in the budget to actually advertise the new product. Its a wonder they have enough money to even print it at this point. Lastly its likely that 5E is meant to be a last 'forever' product like monopoly where for the most part nothing will be added, removed, or changed for the foreseeable future. Essentials was meant to be like this, but people wouldn't buy it... [/QUOTE]
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