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Why I Think D&DN is In Trouble
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<blockquote data-quote="Lokiare" data-source="post: 6258601" data-attributes="member: 83996"><p>In order to bring new blood into the hobby, they need to make an actual simple game. Something where Fighters hit hard, knights defend well, Wizards have 2-3 choices of spells they can cast as many times as they want (but have things like casting times and interruption balance them), Rogues hide and disable traps and open locks. If the rules of the game can't fit on a double sided piece of cardboard (8.5in.x11in.) then its too complex. Once they get that (including 4 miniatures for the players and several for the DM) they should put it all in the box (with maps and the adventure) and sell it as a 'board game' at places like wal-mart and target and get it out there. Advertise it on tv as the newest fad. Then come out with an 'advanced' version where they layer on new classes, monsters, rules, and adventures.</p><p></p><p>It'll never happen though...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6258601, member: 83996"] In order to bring new blood into the hobby, they need to make an actual simple game. Something where Fighters hit hard, knights defend well, Wizards have 2-3 choices of spells they can cast as many times as they want (but have things like casting times and interruption balance them), Rogues hide and disable traps and open locks. If the rules of the game can't fit on a double sided piece of cardboard (8.5in.x11in.) then its too complex. Once they get that (including 4 miniatures for the players and several for the DM) they should put it all in the box (with maps and the adventure) and sell it as a 'board game' at places like wal-mart and target and get it out there. Advertise it on tv as the newest fad. Then come out with an 'advanced' version where they layer on new classes, monsters, rules, and adventures. It'll never happen though... [/QUOTE]
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