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Why I Think D&DN is In Trouble
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<blockquote data-quote="WizarDru" data-source="post: 6260954" data-attributes="member: 151"><p>If it's that simple, then it would have been helpful for you to post the link to the post in question. I did more than 10 seconds with startpage and google, but didn't find your specific article. The use of what I'll assume to be hyperbole (magic being 99%) weakens any argument you are trying to make. While it's a certainty that Magic sales have driven both WotC and Hasbro's recent numbers from being horrible to just a failure to meet goals, the main reason D&D has posted low sales in the last year is that WotC has barely published any new content in the line. But sales of their board games (particularly the well received Lords of WaterDeep), miniatures games and other licensed items have certainly help fill in the gap in the last year. D&D is not simply a game, it's a brand. M:tG is bolstered in large part by real money sales from the online game, which I believe Forbes indicated contributes more to the company revenues than the printed cards. Given that Magic has had a steady release schedule over the last two years that has managed to get distributed in places like B&N, Target and even supermarkets, it's no surprise that they are contributing more to WotC's revenues currently.</p><p></p><p>Most of what I see in those regards are speculation about WotC's finances coupled with an assumption of Hasbro being actively hostile to the D&D brand. Having lived through multiple examples of WotC surviving market shifts, economy changes, internal mistakes, company turnovers and multiple rounds of layoffs and product releases...I need a little more concrete data that WotC and D&D are 'in trouble'. I remember when WotC was doomed when the CCG market crashed; when they lost Pokemon; when they announced the OGL; when 3.5E came out; when 4E came out; when they sold to Hasbro; when they closed all their retail stores and so on. WotC lives alongside companies like Netflix, TiVo, Nintendo and Apple as enterprises that are continually being told how they are doing their core business incorrectly by outsiders, despite their continued survival in the market. Do they often make mistakes (sometimes very costly ones)? Without question. But their business plans and finances (which they have no obligation or advantage to share) is not something we are privy to, so a lot of such material is speculation. And if you want such speculation to be taken seriously, you need more detailed information to back up your argument. It's not other folks job to back up your argument for you and then refute it.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 6260954, member: 151"] If it's that simple, then it would have been helpful for you to post the link to the post in question. I did more than 10 seconds with startpage and google, but didn't find your specific article. The use of what I'll assume to be hyperbole (magic being 99%) weakens any argument you are trying to make. While it's a certainty that Magic sales have driven both WotC and Hasbro's recent numbers from being horrible to just a failure to meet goals, the main reason D&D has posted low sales in the last year is that WotC has barely published any new content in the line. But sales of their board games (particularly the well received Lords of WaterDeep), miniatures games and other licensed items have certainly help fill in the gap in the last year. D&D is not simply a game, it's a brand. M:tG is bolstered in large part by real money sales from the online game, which I believe Forbes indicated contributes more to the company revenues than the printed cards. Given that Magic has had a steady release schedule over the last two years that has managed to get distributed in places like B&N, Target and even supermarkets, it's no surprise that they are contributing more to WotC's revenues currently. Most of what I see in those regards are speculation about WotC's finances coupled with an assumption of Hasbro being actively hostile to the D&D brand. Having lived through multiple examples of WotC surviving market shifts, economy changes, internal mistakes, company turnovers and multiple rounds of layoffs and product releases...I need a little more concrete data that WotC and D&D are 'in trouble'. I remember when WotC was doomed when the CCG market crashed; when they lost Pokemon; when they announced the OGL; when 3.5E came out; when 4E came out; when they sold to Hasbro; when they closed all their retail stores and so on. WotC lives alongside companies like Netflix, TiVo, Nintendo and Apple as enterprises that are continually being told how they are doing their core business incorrectly by outsiders, despite their continued survival in the market. Do they often make mistakes (sometimes very costly ones)? Without question. But their business plans and finances (which they have no obligation or advantage to share) is not something we are privy to, so a lot of such material is speculation. And if you want such speculation to be taken seriously, you need more detailed information to back up your argument. It's not other folks job to back up your argument for you and then refute it. [/QUOTE]
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