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Why I think gold should have less uses in 5e, not more.
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<blockquote data-quote="Distracted DM" data-source="post: 9332237" data-attributes="member: 6894926"><p>So first step to this issue: identify the behavior you want. <strong>What do you, the GM, want characters to spend wealth on? </strong></p><p></p><ol> <li data-xf-list-type="ol">Is this Sword n Sorcery where they spend almost all of it partying, living it up, and then it's time to go on another adventure because they're broke? </li> <li data-xf-list-type="ol">Do you want them to invest in the narrative by funding causes/factions/etc that they care about? </li> <li data-xf-list-type="ol">Do you want them to invest in the world by building a stronghold and being responsible for an area, guild, etc?</li> </ol><p>I think for the 1, you need to use a carousing table- there are lots from other games. And carousing should have mechanical impact- again, there are games out there with this. </p><p></p><p>For 2, I suppose patrons, guilds, etc are the way to go. Organizations- again, with mechanical bonuses. I know 5e has some but I've heard they're weak. </p><p></p><p>3, there's Strongholds and Followers and A5e's strongholds. </p><p></p><p>BUT again, you really need to nix gold-for-magic items if any of these are going to work. Either that, or bribe/hope/ask/initiate players to participate so other players see that they can get cool things by engaging with them. </p><p>Maybe the first taste is free, that sort of thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9332237, member: 6894926"] So first step to this issue: identify the behavior you want. [B]What do you, the GM, want characters to spend wealth on? [/B] [LIST=1] [*]Is this Sword n Sorcery where they spend almost all of it partying, living it up, and then it's time to go on another adventure because they're broke? [*]Do you want them to invest in the narrative by funding causes/factions/etc that they care about? [*]Do you want them to invest in the world by building a stronghold and being responsible for an area, guild, etc? [/LIST] I think for the 1, you need to use a carousing table- there are lots from other games. And carousing should have mechanical impact- again, there are games out there with this. For 2, I suppose patrons, guilds, etc are the way to go. Organizations- again, with mechanical bonuses. I know 5e has some but I've heard they're weak. 3, there's Strongholds and Followers and A5e's strongholds. BUT again, you really need to nix gold-for-magic items if any of these are going to work. Either that, or bribe/hope/ask/initiate players to participate so other players see that they can get cool things by engaging with them. Maybe the first taste is free, that sort of thing ;) [/QUOTE]
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Why I think gold should have less uses in 5e, not more.
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