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General Tabletop Discussion
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Why I think gold should have less uses in 5e, not more.
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<blockquote data-quote="Bacon Bits" data-source="post: 9332327" data-attributes="member: 6777737"><p>See, I don't think that's really true. Because in B/X and AD&D, gold is pretty useless.</p><ul> <li data-xf-list-type="ul">You need enough to upgrade your equipment. Full plate and composite longbows. And horses and carts and hirelings. But that isn't very expensive, really. A couple thousand gp is enough to equip and supply any PC for a very long time.</li> <li data-xf-list-type="ul">You get XP for gold (before 2e, anyway) but that's not really the value of the gold itself. The gold doesn't have a tremendous use after you've extracted the XP from it. Like it could be a concrete block that gave you 1,000 XP when you returned it to town and it wouldn't be that much different. The XP is the reward. The gold it secondary.</li> <li data-xf-list-type="ul">You could save up for a stronghold for the domain management game. But I don't think very many people did that or wanted to do that. People wanted to keep adventuring. It's Dungeons & Dragons, not Domains & Diplomacy. Indeed, the only people I know whose PCs built strongholds did so to <em>retire</em> their PC.</li> </ul><p>But none of that really stopped PCs from going out looking for treasure. I think PCs sought treasure because treasure meant <em>magic items</em>, and magic items meant new character abilities. The gold was basically free XP, and it has some limited use in-game. Either way, though, 10,000 gp in any edition of D&D is more than most PCs ever need to spend.</p><p></p><p>That's why training costs were a common house rule. It gave you <em>something</em> to spend all those cubic yards of metal discs on.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9332327, member: 6777737"] See, I don't think that's really true. Because in B/X and AD&D, gold is pretty useless. [LIST] [*]You need enough to upgrade your equipment. Full plate and composite longbows. And horses and carts and hirelings. But that isn't very expensive, really. A couple thousand gp is enough to equip and supply any PC for a very long time. [*]You get XP for gold (before 2e, anyway) but that's not really the value of the gold itself. The gold doesn't have a tremendous use after you've extracted the XP from it. Like it could be a concrete block that gave you 1,000 XP when you returned it to town and it wouldn't be that much different. The XP is the reward. The gold it secondary. [*]You could save up for a stronghold for the domain management game. But I don't think very many people did that or wanted to do that. People wanted to keep adventuring. It's Dungeons & Dragons, not Domains & Diplomacy. Indeed, the only people I know whose PCs built strongholds did so to [I]retire[/I] their PC. [/LIST] But none of that really stopped PCs from going out looking for treasure. I think PCs sought treasure because treasure meant [I]magic items[/I], and magic items meant new character abilities. The gold was basically free XP, and it has some limited use in-game. Either way, though, 10,000 gp in any edition of D&D is more than most PCs ever need to spend. That's why training costs were a common house rule. It gave you [I]something[/I] to spend all those cubic yards of metal discs on. [/QUOTE]
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Why I think gold should have less uses in 5e, not more.
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