Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why I think gold should have less uses in 5e, not more.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 9332669" data-attributes="member: 6777737"><p>That's just it, though. It doesn't really do that. I feel like you haven't actually looked at just how silly the math is. I don't think Gary did.</p><p></p><p>If you play it straight, it doesn't just make gold mandatory for progression. It makes <em>a lot</em> of gold mandatory for progression. It makes gold <em>functionally replace XP </em>for the first 6 levels of the game. It's not a siphon for gold that would otherwise be there. It's a schedule. The costs are so high that they <em>block and dictate advancement</em>. At low level when you're less likely to have the XP earned pro-rated, it's often <em>higher</em> than the XP schedule.</p><ul> <li data-xf-list-type="ul">A level 1 Fighter needs 1,500 gp and 2,000 XP gained to reach level 2.</li> <li data-xf-list-type="ul">A level 2 Fighter needs 3,000 gp and 2,000 XP gained to reach level 3.</li> <li data-xf-list-type="ul">A level 3 Fighter needs 4,500 gp and 4,000 XP gained to reach level 4.</li> <li data-xf-list-type="ul">A level 4 Fighter needs 6,000 gp and 8,000 XP gained to reach level 5.</li> </ul><p>By 5th level, a Fighter needs to have a total of 16,000 XP. However, to reach that point, they would have had to spend 15,000 gp just in training. (For reference, that's more total wealth than 3e characters should have access to by that level.)</p><p></p><p>Except... well, now there's a big problem, because you earn XP for gold. That means they should have gotten pretty close to 15,000 XP from <em>gold alone</em>. If the character has a Strength score of 15 or better -- which the 1e DMG strongly suggests they always should -- they would instead have 16,500 XP from the gold alone. That's <em>before XP from monsters or magic items or anything else, </em>never mind any gold that the PC could actually spend on supplies and equipment. And it's <em>worse</em> for Clerics and Thieves because they advance more quickly but their costs are the same.</p><p></p><p>And to top it off, this is <em>the cheapest</em> it can be. If the DM decides you weren't playing your class or alignment well enough or if no trainer is available, you can be required to spend up to quadruple the costs.</p><p></p><p>But it gets worse because, as I mentioned, 1e AD&D is unique in this training cost requirement. It doesn't appear in other editions except as an optional rule. That means any module for 2e AD&D or Basic D&D shouldn't have this level of treasure. That means any Basic module, including the entirety of the B and X series, anything set in Mystara, Dark Sun, Spelljammer, or Planescape, nearly all of Ravenloft, and nearly all of Forgotten Realms should not have the gold required to pay for this training.</p><p></p><p>That's why I'm saying I honestly don't believe anybody used this long enough for it to happen during play. The costs for a significant portion of play are completely outside the reality of gameplay, and it lasts until the PCs are mid-level.</p><p></p><p>If this is really how you say you played, then my question is: Why do your players put up with that much level drain? Because that's the only way I can imagine this kind of game working and not being constantly capped on XP.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9332669, member: 6777737"] That's just it, though. It doesn't really do that. I feel like you haven't actually looked at just how silly the math is. I don't think Gary did. If you play it straight, it doesn't just make gold mandatory for progression. It makes [I]a lot[/I] of gold mandatory for progression. It makes gold [I]functionally replace XP [/I]for the first 6 levels of the game. It's not a siphon for gold that would otherwise be there. It's a schedule. The costs are so high that they [I]block and dictate advancement[/I]. At low level when you're less likely to have the XP earned pro-rated, it's often [I]higher[/I] than the XP schedule. [LIST] [*]A level 1 Fighter needs 1,500 gp and 2,000 XP gained to reach level 2. [*]A level 2 Fighter needs 3,000 gp and 2,000 XP gained to reach level 3. [*]A level 3 Fighter needs 4,500 gp and 4,000 XP gained to reach level 4. [*]A level 4 Fighter needs 6,000 gp and 8,000 XP gained to reach level 5. [/LIST] By 5th level, a Fighter needs to have a total of 16,000 XP. However, to reach that point, they would have had to spend 15,000 gp just in training. (For reference, that's more total wealth than 3e characters should have access to by that level.) Except... well, now there's a big problem, because you earn XP for gold. That means they should have gotten pretty close to 15,000 XP from [I]gold alone[/I]. If the character has a Strength score of 15 or better -- which the 1e DMG strongly suggests they always should -- they would instead have 16,500 XP from the gold alone. That's [I]before XP from monsters or magic items or anything else, [/I]never mind any gold that the PC could actually spend on supplies and equipment. And it's [I]worse[/I] for Clerics and Thieves because they advance more quickly but their costs are the same. And to top it off, this is [I]the cheapest[/I] it can be. If the DM decides you weren't playing your class or alignment well enough or if no trainer is available, you can be required to spend up to quadruple the costs. But it gets worse because, as I mentioned, 1e AD&D is unique in this training cost requirement. It doesn't appear in other editions except as an optional rule. That means any module for 2e AD&D or Basic D&D shouldn't have this level of treasure. That means any Basic module, including the entirety of the B and X series, anything set in Mystara, Dark Sun, Spelljammer, or Planescape, nearly all of Ravenloft, and nearly all of Forgotten Realms should not have the gold required to pay for this training. That's why I'm saying I honestly don't believe anybody used this long enough for it to happen during play. The costs for a significant portion of play are completely outside the reality of gameplay, and it lasts until the PCs are mid-level. If this is really how you say you played, then my question is: Why do your players put up with that much level drain? Because that's the only way I can imagine this kind of game working and not being constantly capped on XP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why I think gold should have less uses in 5e, not more.
Top