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General Tabletop Discussion
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Why I think gold should have less uses in 5e, not more.
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<blockquote data-quote="Lanefan" data-source="post: 9333149" data-attributes="member: 29398"><p><strong>Spoiler warning</strong> for N1 Against the Cult of the Reptile God</p><p></p><p>Can't speak to anything from Dungeon, but I've played through (but not run) both Reptile God and Hommlet and don't recall them being exactly treasure-poor. We were easily enough able to train afterwards, and had money left over; though I don't remember how much of the magic we sold off (probably a fair bit).</p><p></p><p>From what little I recall, Dungeon magazine modules were something of a crapshoot in all regards. I gave up on the magazine after the first dozen issues or so, and long since gave away those I had.</p><p></p><p>Is it possible your DM was stripping out some of the treasure? 'Cause now you have me curious... </p><p></p><p><<em>pulls out N1 Against the Cult of the Reptile God and checks</em>></p><p></p><p>...and it would seem there's more than enough wealth there. Using 1e DMG pricing*, the final hoard in the dungeon has about 56,500 g.p. worth of treasure in it; the module states an NPC ally takes a ring and a potion worth in total about 5500 as his share, leaving the party still north of 50K in treasure just from that one hoard. For a 7-member party, each gets a share worth over 7000 g.p., and if you can't pay for training with that then I don't know what to tell you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, on a quick glance through the rest of the module it would appear that final hoard represents most of the available treasure; if you somehow missed it, or never got that far, I could see how you'd think it's a skimpy adventure.</p><p></p><p>* - exception: I had to guess at the value of the spell scrolls; I used our own valuing for those which is 300 g.p. per spell level, though one of the scrolls would likely have been more given it has <em>Heal</em> on it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9333149, member: 29398"] [B]Spoiler warning[/B] for N1 Against the Cult of the Reptile God Can't speak to anything from Dungeon, but I've played through (but not run) both Reptile God and Hommlet and don't recall them being exactly treasure-poor. We were easily enough able to train afterwards, and had money left over; though I don't remember how much of the magic we sold off (probably a fair bit). From what little I recall, Dungeon magazine modules were something of a crapshoot in all regards. I gave up on the magazine after the first dozen issues or so, and long since gave away those I had. Is it possible your DM was stripping out some of the treasure? 'Cause now you have me curious... <[I]pulls out N1 Against the Cult of the Reptile God and checks[/I]> ...and it would seem there's more than enough wealth there. Using 1e DMG pricing*, the final hoard in the dungeon has about 56,500 g.p. worth of treasure in it; the module states an NPC ally takes a ring and a potion worth in total about 5500 as his share, leaving the party still north of 50K in treasure just from that one hoard. For a 7-member party, each gets a share worth over 7000 g.p., and if you can't pay for training with that then I don't know what to tell you. :) However, on a quick glance through the rest of the module it would appear that final hoard represents most of the available treasure; if you somehow missed it, or never got that far, I could see how you'd think it's a skimpy adventure. * - exception: I had to guess at the value of the spell scrolls; I used our own valuing for those which is 300 g.p. per spell level, though one of the scrolls would likely have been more given it has [I]Heal[/I] on it. [/QUOTE]
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Why I think gold should have less uses in 5e, not more.
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