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General Tabletop Discussion
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Why I think gold should have less uses in 5e, not more.
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<blockquote data-quote="Blue" data-source="post: 9333399" data-attributes="member: 20564"><p>Luckily the designers agree with you. There is no mechanism for trading it for XP, and being able to trade it for magic items, witht he exception of basic healing potions, is extremely curtailed.</p><p></p><p>Glad they were able to solve this 10+ years ago.</p><p></p><p>As in, this is the default for this edition, what prompts this post? I agree with you - gold is an in-game currency and useful for a huge amount of in-world things. 5e took out magic item pricing and markets when it took out magic item math from character advancement expectations, which had been included implicitly/explicity with D&D 3.x and 4e. DMs who still hold to the old paradigm don't actually understand the designer intent for this edition. Which isn't a bad thing, designers have messed up in plenty of places such as expected number of encounters per long rest, but still means they are off the designed track and need to adjust other things to recalibrate. (Or just complain 5e is "easy mode" when really it's their own doing.)</p></blockquote><p></p>
[QUOTE="Blue, post: 9333399, member: 20564"] Luckily the designers agree with you. There is no mechanism for trading it for XP, and being able to trade it for magic items, witht he exception of basic healing potions, is extremely curtailed. Glad they were able to solve this 10+ years ago. As in, this is the default for this edition, what prompts this post? I agree with you - gold is an in-game currency and useful for a huge amount of in-world things. 5e took out magic item pricing and markets when it took out magic item math from character advancement expectations, which had been included implicitly/explicity with D&D 3.x and 4e. DMs who still hold to the old paradigm don't actually understand the designer intent for this edition. Which isn't a bad thing, designers have messed up in plenty of places such as expected number of encounters per long rest, but still means they are off the designed track and need to adjust other things to recalibrate. (Or just complain 5e is "easy mode" when really it's their own doing.) [/QUOTE]
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Why I think gold should have less uses in 5e, not more.
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