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General Tabletop Discussion
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Why I think gold should have less uses in 5e, not more.
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<blockquote data-quote="Maxperson" data-source="post: 9334881" data-attributes="member: 23751"><p>There are two things that you are overlooking with the training there. First, the trainer can opt to take less gold and have the PC perform some sort of task for him, so you don't necessarily have to have all the gold needed. Second, see below from page 86 of the 1e DMG...</p><p></p><p>"ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL, NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL."</p><p></p><p>It's likely that PCs will lose XP that way while gathering the gold needed. The issues you are talking about assume that no XP is being wasted and so a ton of gold will be needed very quickly. The reality is that some, possibly a large chunk, of that gold to XP earned will simply vanish since you can't go above a certain point until you train.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9334881, member: 23751"] There are two things that you are overlooking with the training there. First, the trainer can opt to take less gold and have the PC perform some sort of task for him, so you don't necessarily have to have all the gold needed. Second, see below from page 86 of the 1e DMG... "ONCE A CHARACTER HAS POINTS WHICH ARE EQUAL TO OR GREATER THAN THE MINIMUM NUMBER NECESSARY TO MOVE UPWARDS IN EXPERIENCE LEVEL, NO FURTHER EXPERIENCE POINTS CAN BE GAINED UNTIL THE CHARACTER ACTUALLY GAINS THE NEW LEVEL." It's likely that PCs will lose XP that way while gathering the gold needed. The issues you are talking about assume that no XP is being wasted and so a ton of gold will be needed very quickly. The reality is that some, possibly a large chunk, of that gold to XP earned will simply vanish since you can't go above a certain point until you train. [/QUOTE]
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Why I think gold should have less uses in 5e, not more.
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