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Why I think gold should have less uses in 5e, not more.
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<blockquote data-quote="Maxperson" data-source="post: 9335739" data-attributes="member: 23751"><p>That isn't my experience at all. What you describe seems to assume that magimarts are there so that PCs can actually save up for what they want, that combat is king so that magic items are necessary to survival(which in 5e they are by default not), and that those other ways to spend gold don't/can't involve adventure and danger as well(which they can).</p><p></p><p>I've not only not had to render magic items marginal, I enhanced them. I detest the common crappy items that you find tons of. They take away the magic of magic items. Instead of finding a ring of climbing, a ring of protection+1, gloves of missile snaring and some other dinky item, the players will find Gloves of the Giant. Gloves of the Giant will protect like giant skin(+1 AC), allow your grip to be strong enough to aid in climbing(advantage when climbing), grab things thrown out of the air(missile snaring), and 2x per day it will allow you to grab a normal sized rock and hurl it, becoming a giant boulder as you release it. Magic items are much rarer, but much better and actually worth finding.</p><p></p><p>They will also rarely be found for sale, and if you can't afford it, saving up is likely to be worthless as by the time you get the gold, it has a good chance of being gone. Combine that with the enhancing the other way to spend money, like perhaps the house you buy is haunted, or the patent of nobility you purchased came with an enemy you were unaware of, etc., and you can have all of those extra ways AND still have magic items mean something.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9335739, member: 23751"] That isn't my experience at all. What you describe seems to assume that magimarts are there so that PCs can actually save up for what they want, that combat is king so that magic items are necessary to survival(which in 5e they are by default not), and that those other ways to spend gold don't/can't involve adventure and danger as well(which they can). I've not only not had to render magic items marginal, I enhanced them. I detest the common crappy items that you find tons of. They take away the magic of magic items. Instead of finding a ring of climbing, a ring of protection+1, gloves of missile snaring and some other dinky item, the players will find Gloves of the Giant. Gloves of the Giant will protect like giant skin(+1 AC), allow your grip to be strong enough to aid in climbing(advantage when climbing), grab things thrown out of the air(missile snaring), and 2x per day it will allow you to grab a normal sized rock and hurl it, becoming a giant boulder as you release it. Magic items are much rarer, but much better and actually worth finding. They will also rarely be found for sale, and if you can't afford it, saving up is likely to be worthless as by the time you get the gold, it has a good chance of being gone. Combine that with the enhancing the other way to spend money, like perhaps the house you buy is haunted, or the patent of nobility you purchased came with an enemy you were unaware of, etc., and you can have all of those extra ways AND still have magic items mean something. [/QUOTE]
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Why I think gold should have less uses in 5e, not more.
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