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General Tabletop Discussion
*Pathfinder & Starfinder
Why I Think Rolling For Hit Points is a Bad Thing
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<blockquote data-quote="Janaxstrus" data-source="post: 5924770" data-attributes="member: 3201"><p>So you mean 2 people who share a class may have varying levels of "stamina", "pain tolerance" and ability to handle minor wounds?</p><p></p><p>Sounds about right to me.</p><p></p><p>A fighter with a Con of 16 will, at 20th level, have a minimum of 76 hps and a max of 216. D&D played this way in 3rd edition as well. A fighter with a 16 con could get 4 to 13. (Max at first level, meaning 89 was the minimum and 260 was max, a much bigger gap). 1e, Basic, 2e, 3.x and PF all roll for hps. They seem to do ok.</p><p></p><p>So yes, if you are playing a fighter with a 10 con, you could in theory have 30hps at level 20, and another fighter with a 10 con could have 210. But in theory you could also never make a saving throw and die at level 1 the first 10 times you tried to play the game. Should we remove those as well because there is a chance it could happen?</p><p></p><p>I am happy to see them moving the game away from the rounded off edges and participation trophy type play it seemed to be recently and going for a more old school feel.</p><p></p><p>You want to make it less swingy? Have the DM match hit die. You level, you roll your hps and the dm rolls the same hit die. Take the higher result.</p><p>Since "advantage" exists in 5e, it's got a precendent beyond a fairly common (in my experience) house rule.</p></blockquote><p></p>
[QUOTE="Janaxstrus, post: 5924770, member: 3201"] So you mean 2 people who share a class may have varying levels of "stamina", "pain tolerance" and ability to handle minor wounds? Sounds about right to me. A fighter with a Con of 16 will, at 20th level, have a minimum of 76 hps and a max of 216. D&D played this way in 3rd edition as well. A fighter with a 16 con could get 4 to 13. (Max at first level, meaning 89 was the minimum and 260 was max, a much bigger gap). 1e, Basic, 2e, 3.x and PF all roll for hps. They seem to do ok. So yes, if you are playing a fighter with a 10 con, you could in theory have 30hps at level 20, and another fighter with a 10 con could have 210. But in theory you could also never make a saving throw and die at level 1 the first 10 times you tried to play the game. Should we remove those as well because there is a chance it could happen? I am happy to see them moving the game away from the rounded off edges and participation trophy type play it seemed to be recently and going for a more old school feel. You want to make it less swingy? Have the DM match hit die. You level, you roll your hps and the dm rolls the same hit die. Take the higher result. Since "advantage" exists in 5e, it's got a precendent beyond a fairly common (in my experience) house rule. [/QUOTE]
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Why I Think Rolling For Hit Points is a Bad Thing
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