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General Tabletop Discussion
*Pathfinder & Starfinder
Why I Think Rolling For Hit Points is a Bad Thing
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<blockquote data-quote="matthulhu" data-source="post: 5924957" data-attributes="member: 97783"><p>I was riffing on the general concept of rolling for HP (as per the title of the thread) and not directly commenting on the playtest characters (which have HP totals that made me nearly choke when I saw them, but I'll be running them as-is before coming to a workable conclusion).</p><p></p><p>Using the whole CON value for HP does not sit well with me (and never did), though, while you've brought that up- and in the playtest it feels really wonky to me, knowing the average human, per the bestiary, has about half as many HP as he does CON. Even if I concede that a level-one character should be more suited for adventure than most average folk- which I can only do slightly begrudgingly- I still believe that level-one character must have been until very recently of average folk stock himself, and should have something like comparable HP (or close to it). Obviously the cat has at most one foot left in that bag, because lots of people find character death "unfun" (while it's practically the only thing that sets adventure gaming apart from most other hobbies for me).</p><p></p><p>YESTERDAY he was but a blacksmith's apprentice, but today his master was killed. So he vowed to take up the sword he learned to smith on, and avenge the wrongs he had witnessed- and suddenly his combat survivability tripled. Maybe the Adventure Guild is a front for a PCP operation, and all the classed </p><p>"heroes" are just blacksmith apprentices wailing away on innocent bystanders, far gone in a PCP frenzy. "It's like he felt no pain while he fought all the king's guard- crying out about kobolds and orcs, whatever those are, the poor dear. They had to put him down- took six arrows!"</p></blockquote><p></p>
[QUOTE="matthulhu, post: 5924957, member: 97783"] I was riffing on the general concept of rolling for HP (as per the title of the thread) and not directly commenting on the playtest characters (which have HP totals that made me nearly choke when I saw them, but I'll be running them as-is before coming to a workable conclusion). Using the whole CON value for HP does not sit well with me (and never did), though, while you've brought that up- and in the playtest it feels really wonky to me, knowing the average human, per the bestiary, has about half as many HP as he does CON. Even if I concede that a level-one character should be more suited for adventure than most average folk- which I can only do slightly begrudgingly- I still believe that level-one character must have been until very recently of average folk stock himself, and should have something like comparable HP (or close to it). Obviously the cat has at most one foot left in that bag, because lots of people find character death "unfun" (while it's practically the only thing that sets adventure gaming apart from most other hobbies for me). YESTERDAY he was but a blacksmith's apprentice, but today his master was killed. So he vowed to take up the sword he learned to smith on, and avenge the wrongs he had witnessed- and suddenly his combat survivability tripled. Maybe the Adventure Guild is a front for a PCP operation, and all the classed "heroes" are just blacksmith apprentices wailing away on innocent bystanders, far gone in a PCP frenzy. "It's like he felt no pain while he fought all the king's guard- crying out about kobolds and orcs, whatever those are, the poor dear. They had to put him down- took six arrows!" [/QUOTE]
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Why I Think Rolling For Hit Points is a Bad Thing
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