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General Tabletop Discussion
*Pathfinder & Starfinder
Why I Think Rolling For Hit Points is a Bad Thing
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<blockquote data-quote="keterys" data-source="post: 5926887" data-attributes="member: 43019"><p>I suspect most people won't roll... so long as it feels like rolling isn't just _better_. Ie, if the stat array provides worse stats than rolling, and the hp "average" is below average as well, they'll just roll. Which is probably the case, at first glance. The way they're having Con interact with hit points actually makes taking average even less likely.</p><p></p><p>This thread is making me wonder how many people would like to roll randomly for other character creation features, though.</p><p></p><p>Like, you go to take the Commoner background and it gives you 3 skills on average, but you can roll 3d6 and divide by 3 for # of skills (rounding down as usual). </p><p></p><p>Or instead of giving a damage bonus at set levels, fighters roll a d20 every level and get +1 damage whenever they roll an 11 or higher.</p></blockquote><p></p>
[QUOTE="keterys, post: 5926887, member: 43019"] I suspect most people won't roll... so long as it feels like rolling isn't just _better_. Ie, if the stat array provides worse stats than rolling, and the hp "average" is below average as well, they'll just roll. Which is probably the case, at first glance. The way they're having Con interact with hit points actually makes taking average even less likely. This thread is making me wonder how many people would like to roll randomly for other character creation features, though. Like, you go to take the Commoner background and it gives you 3 skills on average, but you can roll 3d6 and divide by 3 for # of skills (rounding down as usual). Or instead of giving a damage bonus at set levels, fighters roll a d20 every level and get +1 damage whenever they roll an 11 or higher. [/QUOTE]
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Why I Think Rolling For Hit Points is a Bad Thing
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