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General Tabletop Discussion
*Dungeons & Dragons
Why I think we don't need rules for exploration, just tools.
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<blockquote data-quote="Mistwell" data-source="post: 6241432" data-attributes="member: 2525"><p>I am not sure what you mean by exploration rules. So I am going to just riff off a list, off the top of my head, of things I consider part of the exploration rules. You tell me which of these are you talking about?</p><p></p><p>Overland travel rates and travel rates for various surfaces</p><p>Large region geographic hex maps (and size of each hex)</p><p>Small region geographic hex maps (and size of each hex)</p><p>Random encounter tables</p><p>Food & water rules for travel</p><p>Hunting and gathering during travel</p><p>Rules for getting lost</p><p>Survival rules for exposure, environmental dangers, and extreme weather</p><p>Random weather generation</p><p>Time measurements</p><p>Sight rules, obstructions, concealment, etc..</p><p>Searching.Finding hidden things</p><p>Rules for hearing things</p><p>Rules for keeping watch</p><p>Rules for navigating</p><p>Mapmaking rules</p><p>Light radius for various light-emitting things</p><p>Rules for doors and locks</p><p>Rules for resting</p><p>Rules for traps</p><p>Climbing/Caving rules</p><p>Underwater and swimming rules</p><p>Flight rules</p><p>Rules for maneuvering in tight spaces</p><p>Rules for jumping things</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6241432, member: 2525"] I am not sure what you mean by exploration rules. So I am going to just riff off a list, off the top of my head, of things I consider part of the exploration rules. You tell me which of these are you talking about? Overland travel rates and travel rates for various surfaces Large region geographic hex maps (and size of each hex) Small region geographic hex maps (and size of each hex) Random encounter tables Food & water rules for travel Hunting and gathering during travel Rules for getting lost Survival rules for exposure, environmental dangers, and extreme weather Random weather generation Time measurements Sight rules, obstructions, concealment, etc.. Searching.Finding hidden things Rules for hearing things Rules for keeping watch Rules for navigating Mapmaking rules Light radius for various light-emitting things Rules for doors and locks Rules for resting Rules for traps Climbing/Caving rules Underwater and swimming rules Flight rules Rules for maneuvering in tight spaces Rules for jumping things [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Why I think we don't need rules for exploration, just tools.
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