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General Tabletop Discussion
*Dungeons & Dragons
Why I think we don't need rules for exploration, just tools.
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<blockquote data-quote="Raith5" data-source="post: 6241641" data-attributes="member: 56051"><p>I think skill challenges (or the like) perform an interesting role in the RPGs because they provide structure to the use of skills which provides ways of narrating consequences to non-combat situations. I feel RPGs need this if the social and exploration silos are to be taken seriously (and perhaps balanced against combat). But sure, there are sometimes where you would want to ignore them.</p><p></p><p>But biggest critique against SC in 4th ed was that the template needed to treat exploration and social situations far differently. Exploration in 4th ed skill challenges worked great in my experience - and worked great in conjunction with the right rituals (Endure Elements can come handy) - to set the scene of dramatic environments like deserts etc and set out the importance of having plan about how the PCs were going to address the circumstance. But I think skill challenges in social situations were too random at times and open to the challenge of the PC who speaks bull crap and rolls 19 and the speaker who makes insightful speech and the promptly rolls a 2. </p><p></p><p>So in terms of exploration I think SC mechanics add quite ad bit and can be ignored if desired.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6241641, member: 56051"] I think skill challenges (or the like) perform an interesting role in the RPGs because they provide structure to the use of skills which provides ways of narrating consequences to non-combat situations. I feel RPGs need this if the social and exploration silos are to be taken seriously (and perhaps balanced against combat). But sure, there are sometimes where you would want to ignore them. But biggest critique against SC in 4th ed was that the template needed to treat exploration and social situations far differently. Exploration in 4th ed skill challenges worked great in my experience - and worked great in conjunction with the right rituals (Endure Elements can come handy) - to set the scene of dramatic environments like deserts etc and set out the importance of having plan about how the PCs were going to address the circumstance. But I think skill challenges in social situations were too random at times and open to the challenge of the PC who speaks bull crap and rolls 19 and the speaker who makes insightful speech and the promptly rolls a 2. So in terms of exploration I think SC mechanics add quite ad bit and can be ignored if desired. [/QUOTE]
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Why I think we don't need rules for exploration, just tools.
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