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Why I think we don't need rules for exploration, just tools.
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<blockquote data-quote="NewJeffCT" data-source="post: 6242776" data-attributes="member: 10784"><p>well put. I ran a 2 year long 4e campaign and didn't use many skill challenges of my own creation. One was from a published adventure that went okay, but the one I created on the fly that I remember worked out well - the players were trying to chase a messenger raven through the streets to find its destination, so I had them making perception rolls to keep the raven in sight, athletics or acrobatics checks to avoid people in the streets of the city, streetwise to find a shortcut through an alleyway, insight to guess if it flies straight or turns, and maybe one or two others. </p><p></p><p>(You fail your acrobatics check - "As you strain your eyes to see the raven and also follow the speedy Elthan (fellow PC with a speed of 7), you plow right into an apple vendor dragging his cart into the street, you fall to the ground, half covered in apples..." and then the PC behind him makes his acrobatics check, "And, you leap gracefully over the cart where the fallen Lucien is getting an earful from the apple vendor.")</p><p></p><p>But, the other skill challenges were put together by the players, or else I handled diplomacy with a single roll or two, like back in 2e or 3e/3.5e days.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6242776, member: 10784"] well put. I ran a 2 year long 4e campaign and didn't use many skill challenges of my own creation. One was from a published adventure that went okay, but the one I created on the fly that I remember worked out well - the players were trying to chase a messenger raven through the streets to find its destination, so I had them making perception rolls to keep the raven in sight, athletics or acrobatics checks to avoid people in the streets of the city, streetwise to find a shortcut through an alleyway, insight to guess if it flies straight or turns, and maybe one or two others. (You fail your acrobatics check - "As you strain your eyes to see the raven and also follow the speedy Elthan (fellow PC with a speed of 7), you plow right into an apple vendor dragging his cart into the street, you fall to the ground, half covered in apples..." and then the PC behind him makes his acrobatics check, "And, you leap gracefully over the cart where the fallen Lucien is getting an earful from the apple vendor.") But, the other skill challenges were put together by the players, or else I handled diplomacy with a single roll or two, like back in 2e or 3e/3.5e days. [/QUOTE]
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