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Why I think you should try 4e (renamed)
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<blockquote data-quote="Luce" data-source="post: 4861265" data-attributes="member: 29760"><p>After all edition changes there is a period of "growing in" pains during which people learn to adjust/synchronize their thinking with the rules. Once this is done players and DMs can go back to making an engaging story instead of constantly having to focus their thinking on the rules applications.</p><p></p><p>/<em>not a hijack attempt</em></p><p>Now I like 3.X, but when it first came out it took me a while to unlearn and re-learn some basic assumptions I had developed from previous editions(mainly 2nd). The 2 main being:</p><p>One, monsters deadlines have changed for many monsters. The first time my players fought a mummy they were celebrating afterward their victory right to the point of XP award time. "we fought a freaking mummy not some sort of glorified zombie, right?" I had to show them the MM entry before they calmed down a bit. These among other monsters used to be much more dangerous.</p><p></p><p>Two, challenges were no longer as oscillating. What I mean is that the PCs were assumed to be able to face a wide variety of challenges. An example from Dungeon: In the adventure "forgotten man" (Dun 75) a group of six 6 level characters face both things like gargoyles and jermlaine and a 18 level lich. Of the former is not nearly as chalenging as the latter, but all encounters present some danger.</p></blockquote><p></p>
[QUOTE="Luce, post: 4861265, member: 29760"] After all edition changes there is a period of "growing in" pains during which people learn to adjust/synchronize their thinking with the rules. Once this is done players and DMs can go back to making an engaging story instead of constantly having to focus their thinking on the rules applications. /[I]not a hijack attempt[/I] Now I like 3.X, but when it first came out it took me a while to unlearn and re-learn some basic assumptions I had developed from previous editions(mainly 2nd). The 2 main being: One, monsters deadlines have changed for many monsters. The first time my players fought a mummy they were celebrating afterward their victory right to the point of XP award time. "we fought a freaking mummy not some sort of glorified zombie, right?" I had to show them the MM entry before they calmed down a bit. These among other monsters used to be much more dangerous. Two, challenges were no longer as oscillating. What I mean is that the PCs were assumed to be able to face a wide variety of challenges. An example from Dungeon: In the adventure "forgotten man" (Dun 75) a group of six 6 level characters face both things like gargoyles and jermlaine and a 18 level lich. Of the former is not nearly as chalenging as the latter, but all encounters present some danger. [/QUOTE]
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