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Why I think you should try 4e (renamed)
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<blockquote data-quote="Ariosto" data-source="post: 4861401" data-attributes="member: 80487"><p>That's really it as far as I can see: Different strokes for different blokes, and what's hot to someone from the Arctic may be cold to someone from the Tropics.</p><p></p><p>My gut tells me that 4E is probably one of the last to run into the latest design cul-de-sac, sort of a <em>fin de siècle</em> Powers & Perils for the anti-sim set, but time shall tell.</p><p></p><p>There are sleeker "story-telling" games, and leaner "simulation" ones as well. There are plenty less apparently confused and conflicted about just <em>what</em> they're trying to do. There is also no shortage of complex designs benefiting from much longer development.</p><p></p><p>That's a potential problem for the Wizards, though, and nothing but an embarrassment of riches for hobbyists! If someone really is not acquainted with the wide variety of approaches out there (as the original post seemed to me to suggest), then there is plenty to discover.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4861401, member: 80487"] That's really it as far as I can see: Different strokes for different blokes, and what's hot to someone from the Arctic may be cold to someone from the Tropics. My gut tells me that 4E is probably one of the last to run into the latest design cul-de-sac, sort of a [I]fin de siècle[/I] Powers & Perils for the anti-sim set, but time shall tell. There are sleeker "story-telling" games, and leaner "simulation" ones as well. There are plenty less apparently confused and conflicted about just [I]what[/I] they're trying to do. There is also no shortage of complex designs benefiting from much longer development. That's a potential problem for the Wizards, though, and nothing but an embarrassment of riches for hobbyists! If someone really is not acquainted with the wide variety of approaches out there (as the original post seemed to me to suggest), then there is plenty to discover. [/QUOTE]
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