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Why I think you should try 4e (renamed)
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<blockquote data-quote="Rechan" data-source="post: 4861428" data-attributes="member: 54846"><p>This is true. </p><p></p><p>But the problem is that if you want to play Indy RPG #8287, it's very hard finding players for it. It's also always a very niche game for a niche genre. So not only do you have to find people willing ot play a strange new system, but you have to find those that buy into the idea.</p><p></p><p>D&D? Everyone knows what D&D is. Anyone who has ever rolled a polyhedrian knows what a +1 sword is and what level a fireball is. D&D is the gateway game, a touchstone for all RPGs. Finding people who who know it (or at least decently), and have experience with it, and are interested in playing, is MUCH easier than putting a flyer up at the local college saying 'Hey let's play Dogs in the Vineyard'. </p><p></p><p>This is not a problem if you game with the same people every weekend for years on end. Myself? I've never had a group (much less a game!) hold together longer than two years. It seems even harder Today to hold a group together, with people more mobile and with little free time for hobbies (not to mention conflicting schedules). I just moved to a new area, and it's freaking hard to put a committed group together.</p><p></p><p>There's also the issue that you have to find people who like what you like. One of the problems my last group had was that everyone had their own favorite system and wanted things more like that. One guy loved D&D 3.5; I loved 4e; another tried twice to turn the game into Rolemaster; I know another who would rather play Rifts. When everyone is really pining to play THEIR system, you come into a problem.</p><p></p><p>I would leap at the chance to try Spirit of the Century/Dresden Files RPG, Dread, Paranoia, or Prime Time Adventures. But I can't. So I settle for D&D.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4861428, member: 54846"] This is true. But the problem is that if you want to play Indy RPG #8287, it's very hard finding players for it. It's also always a very niche game for a niche genre. So not only do you have to find people willing ot play a strange new system, but you have to find those that buy into the idea. D&D? Everyone knows what D&D is. Anyone who has ever rolled a polyhedrian knows what a +1 sword is and what level a fireball is. D&D is the gateway game, a touchstone for all RPGs. Finding people who who know it (or at least decently), and have experience with it, and are interested in playing, is MUCH easier than putting a flyer up at the local college saying 'Hey let's play Dogs in the Vineyard'. This is not a problem if you game with the same people every weekend for years on end. Myself? I've never had a group (much less a game!) hold together longer than two years. It seems even harder Today to hold a group together, with people more mobile and with little free time for hobbies (not to mention conflicting schedules). I just moved to a new area, and it's freaking hard to put a committed group together. There's also the issue that you have to find people who like what you like. One of the problems my last group had was that everyone had their own favorite system and wanted things more like that. One guy loved D&D 3.5; I loved 4e; another tried twice to turn the game into Rolemaster; I know another who would rather play Rifts. When everyone is really pining to play THEIR system, you come into a problem. I would leap at the chance to try Spirit of the Century/Dresden Files RPG, Dread, Paranoia, or Prime Time Adventures. But I can't. So I settle for D&D. [/QUOTE]
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