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Why I think you should try 4e (renamed)
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<blockquote data-quote="Psion" data-source="post: 4861659" data-attributes="member: 172"><p>Again, this would be reasons I don't like 4e. 4e seems to me to be the most minis centric edition since OD&D (if that), and has taken pains to shift the balance question entirely to combat. That's more like a wargame to me.</p><p></p><p></p><p></p><p>I think you are bashing strawmen here. Most people don't like "uber detailed simulationism". But that just happens to include, well, most people who like simulationism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>To my perception, people like simulationism at the game table like it because it helps remove obstacles to roleplaying and immersion. When things happen that don't make sense, for some (many? most?) people, that reminds them that it's just a game and breaks suspension of disbelief.</p><p></p><p>I personally don't care for (for example) the likes of itemized encumbrance. But you don't have to simulate everything to be practicing simulationism. It's a cost/benefit sort of thing. Enforce logic in places that are the most visible and require the least additional effort.</p><p></p><p></p><p></p><p>Sure. Uh huh. Okay. Nothing here that doesn't happen every session for my 3e games here.</p><p></p><p></p><p></p><p>And once you mention the word "immersed", you've hit on something that my 3e games have done better for me than less simulationist games out there.</p><p></p><p>(And I do some as part of my regular gaming line up, mind you. But I recognize games for their strengths and weaknesses.)</p><p></p><p>Your vision of gaming reality is less than universal.</p><p></p><p></p><p></p><p>That wasn't clever over 10 years ago when it was first uttered by someone as a way to declare their "<em>one true way</em>" better than someone else's "<em>badwrongfun</em>". Repition, overuse, and lack of originality in the last 10 years have made it less so.</p><p></p><p></p><p></p><p>Funny, despite this supposed "fact", I haven't had particular problems. Indeed, if you wanted to pick an end of the spectrum that 3e isn't particular good at (and that 4e had some good answers for), it would be the singular enemy boss fight that, due to economy of actions, 3e parties tended to dominate unless you really loaded down said boss with some unfair abilities.</p><p></p><p></p><p></p><p>And what disconnect would that be? I was just responding to how <em>cool</em> you think all the bloodthirstiness and action is.</p></blockquote><p></p>
[QUOTE="Psion, post: 4861659, member: 172"] Again, this would be reasons I don't like 4e. 4e seems to me to be the most minis centric edition since OD&D (if that), and has taken pains to shift the balance question entirely to combat. That's more like a wargame to me. I think you are bashing strawmen here. Most people don't like "uber detailed simulationism". But that just happens to include, well, most people who like simulationism. ;) To my perception, people like simulationism at the game table like it because it helps remove obstacles to roleplaying and immersion. When things happen that don't make sense, for some (many? most?) people, that reminds them that it's just a game and breaks suspension of disbelief. I personally don't care for (for example) the likes of itemized encumbrance. But you don't have to simulate everything to be practicing simulationism. It's a cost/benefit sort of thing. Enforce logic in places that are the most visible and require the least additional effort. Sure. Uh huh. Okay. Nothing here that doesn't happen every session for my 3e games here. And once you mention the word "immersed", you've hit on something that my 3e games have done better for me than less simulationist games out there. (And I do some as part of my regular gaming line up, mind you. But I recognize games for their strengths and weaknesses.) Your vision of gaming reality is less than universal. That wasn't clever over 10 years ago when it was first uttered by someone as a way to declare their "[I]one true way[/I]" better than someone else's "[I]badwrongfun[/I]". Repition, overuse, and lack of originality in the last 10 years have made it less so. Funny, despite this supposed "fact", I haven't had particular problems. Indeed, if you wanted to pick an end of the spectrum that 3e isn't particular good at (and that 4e had some good answers for), it would be the singular enemy boss fight that, due to economy of actions, 3e parties tended to dominate unless you really loaded down said boss with some unfair abilities. And what disconnect would that be? I was just responding to how [I]cool[/I] you think all the bloodthirstiness and action is. [/QUOTE]
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