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General Tabletop Discussion
*TTRPGs General
Why I think you should try 4e (renamed)
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<blockquote data-quote="BryonD" data-source="post: 4861725" data-attributes="member: 957"><p>I think I somewhat spoke to that in the post above. It wasn't the key idea.</p><p></p><p>Even more on the particular point, the pirate's level is defined not by the pirate, but by the party. </p><p></p><p>And why should everything's AC go up with level?</p><p></p><p>Escalating defenses based on concept: cool</p><p></p><p>Arbitrary and uniform, self-canceling escalating defenses for everything: unappealing</p><p></p><p>You asked your question in response to this statement from me:</p><p></p><p></p><p>I'm sorry if I can't explain that concept more clearly. (no snark intended in that)</p><p></p><p>For reference, I was hoping that 4E would further differentiate attack progressions as well......</p><p>Escalating attack bonuses are fine, but the concept neutral uniform attack bonus increase of 4E is just as unappealing to me as is the mathematically correct challenge trumps mechanically realization of concept issue.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4861725, member: 957"] I think I somewhat spoke to that in the post above. It wasn't the key idea. Even more on the particular point, the pirate's level is defined not by the pirate, but by the party. And why should everything's AC go up with level? Escalating defenses based on concept: cool Arbitrary and uniform, self-canceling escalating defenses for everything: unappealing You asked your question in response to this statement from me: I'm sorry if I can't explain that concept more clearly. (no snark intended in that) For reference, I was hoping that 4E would further differentiate attack progressions as well...... Escalating attack bonuses are fine, but the concept neutral uniform attack bonus increase of 4E is just as unappealing to me as is the mathematically correct challenge trumps mechanically realization of concept issue. [/QUOTE]
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Why I think you should try 4e (renamed)
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