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Why I think you should try 4e (renamed)
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<blockquote data-quote="Brother MacLaren" data-source="post: 4861743" data-attributes="member: 15999"><p>Doesn't have to be. I happen to prefer when it does, others do not. But to give an example, when the game does represent the reality to some degree, it lets PCs judge the effectiveness of various plans. If the city guard is presented as much more powerful than the PCs, then maybe we should ask them for backup when going to confront the cultists, and not assume that they are some kind of Schroedinger's Guards that vary in power depending on what the plot demands. </p><p></p><p>And if the rules are consistent, you can figure out clues from things that happen "off-screen." Not metagaming, but PCs applying knowledge gained in-game. If the game rules are NOT the reality of the world, then on what basis are PCs supposed to evaluate events? What IS the reality of the world? It can be done, I know, but it's not my preference.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 4861743, member: 15999"] Doesn't have to be. I happen to prefer when it does, others do not. But to give an example, when the game does represent the reality to some degree, it lets PCs judge the effectiveness of various plans. If the city guard is presented as much more powerful than the PCs, then maybe we should ask them for backup when going to confront the cultists, and not assume that they are some kind of Schroedinger's Guards that vary in power depending on what the plot demands. And if the rules are consistent, you can figure out clues from things that happen "off-screen." Not metagaming, but PCs applying knowledge gained in-game. If the game rules are NOT the reality of the world, then on what basis are PCs supposed to evaluate events? What IS the reality of the world? It can be done, I know, but it's not my preference. [/QUOTE]
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Why I think you should try 4e (renamed)
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