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Why I think you should try 4e (renamed)
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<blockquote data-quote="Oni" data-source="post: 4862007" data-attributes="member: 380"><p>Yes, but in my opinion it just doesn't carry the same weight. The feeling of restriction is not necessary self imposed, my personal experience is that a lot of that springs from the baggage of expectation on the part of the players on how the game should be approached and played. Of course the one can buck the system, but why not use something that is more supportive of the style you like out of the box. So yes, if you ignore the rules of 3.x you can make it do certain things, but that's not really informative of the expected experience is it. </p><p></p><p>The fact is we just have different taste. For you the lack of fiddlybits is a weakness, and for me it's one of the strengths. I played 3.x for a long time, and frankly you'll never convince me that system is as conducive to a more easygoing handwaving approach.</p></blockquote><p></p>
[QUOTE="Oni, post: 4862007, member: 380"] Yes, but in my opinion it just doesn't carry the same weight. The feeling of restriction is not necessary self imposed, my personal experience is that a lot of that springs from the baggage of expectation on the part of the players on how the game should be approached and played. Of course the one can buck the system, but why not use something that is more supportive of the style you like out of the box. So yes, if you ignore the rules of 3.x you can make it do certain things, but that's not really informative of the expected experience is it. The fact is we just have different taste. For you the lack of fiddlybits is a weakness, and for me it's one of the strengths. I played 3.x for a long time, and frankly you'll never convince me that system is as conducive to a more easygoing handwaving approach. [/QUOTE]
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Why I think you should try 4e (renamed)
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