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Why I think you should try 4e (renamed)
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<blockquote data-quote="AllisterH" data-source="post: 4862237" data-attributes="member: 51325"><p>Given that 4e doesn't allow for CON to affect HP after 1st level a la pre 1e-3e, the increasing AC compensates for this. A 4e 10th level fighter with a CON of 20 starts off with a HP of 35 but at 10th level, he'll only have gained 54 HP (6 hp per level after 1st for fighters and other defenders).</p><p></p><p>The 3e fighter will start with 15 HP and gain on average 10 HP (avg die of d10 + CON modifier) per level after and that's assuming the 3e fighter doesn't get a CON stat booster </p><p></p><p>(Hmm..now that I look at it, a 20 CON wizard in 3e actually by around level 18 will have more HP on average than the 20 CON 4e fighter)</p><p></p><p>Given that pre 4e, every other defense stat increases, 4e simply put EVERYTHING on the same track....</p><p></p><p>re: Pirate with AC of 21.</p><p>Sorry Korgoth, but when you said that you encountered a bare chested pirate with an AC of 21, I thought your DM had pulled the example pirate from the monster manual 2 which has pirates as 9th/10 level opponents and do have an AC of 23.</p><p></p><p>As well, exactly needing a 10 to hit everything? That's very weird as well since unless you fight monsters of the exact same level AND role, you shouldn't be needing the same number (generally speaking the range is +/- 2) and that's without incombat modifiers (leader boosting defenses, youre flanking etc...in my experience the range is usually +/- 5 or 6)</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4862237, member: 51325"] Given that 4e doesn't allow for CON to affect HP after 1st level a la pre 1e-3e, the increasing AC compensates for this. A 4e 10th level fighter with a CON of 20 starts off with a HP of 35 but at 10th level, he'll only have gained 54 HP (6 hp per level after 1st for fighters and other defenders). The 3e fighter will start with 15 HP and gain on average 10 HP (avg die of d10 + CON modifier) per level after and that's assuming the 3e fighter doesn't get a CON stat booster (Hmm..now that I look at it, a 20 CON wizard in 3e actually by around level 18 will have more HP on average than the 20 CON 4e fighter) Given that pre 4e, every other defense stat increases, 4e simply put EVERYTHING on the same track.... re: Pirate with AC of 21. Sorry Korgoth, but when you said that you encountered a bare chested pirate with an AC of 21, I thought your DM had pulled the example pirate from the monster manual 2 which has pirates as 9th/10 level opponents and do have an AC of 23. As well, exactly needing a 10 to hit everything? That's very weird as well since unless you fight monsters of the exact same level AND role, you shouldn't be needing the same number (generally speaking the range is +/- 2) and that's without incombat modifiers (leader boosting defenses, youre flanking etc...in my experience the range is usually +/- 5 or 6) [/QUOTE]
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