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Why I think you should try 4e (renamed)
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<blockquote data-quote="Anton85" data-source="post: 4862410" data-attributes="member: 81928"><p>It just seems saying 4e is a good RPG, is like saying Transformers should win best picture. Yeah Transformers is lots of fun if you just want to vedge out, hoot at girls and look at big explosions but, its just not any deeper then that. </p><p></p><p>I think 4e is one of the best written RPGs out there (in terms of explaining the rules and certain mechanical elements that get to the core of the matter). However, when ever someone comes up with a situation that shows that the game does not work for their group in a situation, the response seems to be that, "Thats not how the game is meant to be played"</p><p></p><p>For example the fact that a 9th level fighter cant kill a second level character in one blow is a horrible situation to some groups. There are plenty of fixes (make them minions, just narrate it etc.) but, none of them appeal to me as a DM. </p><p></p><p>I want my characters to earn their power and i want that power to mean somthing. </p><p></p><p>I want a system where characters can be diverse, and not just be defined in terms of combat. </p><p></p><p>I want a system that has rules for situations outside of combat. </p><p></p><p>My group tried to construct a trojen horse durring our last session. The best mechanical way we could do it was to turn it into a skill challenge. We didnt use a single skill that would acctually help to build the horse, and the entire thing was a bit unsatisfing.</p></blockquote><p></p>
[QUOTE="Anton85, post: 4862410, member: 81928"] It just seems saying 4e is a good RPG, is like saying Transformers should win best picture. Yeah Transformers is lots of fun if you just want to vedge out, hoot at girls and look at big explosions but, its just not any deeper then that. I think 4e is one of the best written RPGs out there (in terms of explaining the rules and certain mechanical elements that get to the core of the matter). However, when ever someone comes up with a situation that shows that the game does not work for their group in a situation, the response seems to be that, "Thats not how the game is meant to be played" For example the fact that a 9th level fighter cant kill a second level character in one blow is a horrible situation to some groups. There are plenty of fixes (make them minions, just narrate it etc.) but, none of them appeal to me as a DM. I want my characters to earn their power and i want that power to mean somthing. I want a system where characters can be diverse, and not just be defined in terms of combat. I want a system that has rules for situations outside of combat. My group tried to construct a trojen horse durring our last session. The best mechanical way we could do it was to turn it into a skill challenge. We didnt use a single skill that would acctually help to build the horse, and the entire thing was a bit unsatisfing. [/QUOTE]
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