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Why I think you should try 4e (renamed)
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<blockquote data-quote="Jack99" data-source="post: 4862568" data-attributes="member: 53135"><p>LOL - Let me see if I can not find that XP button.</p><p></p><p></p><p></p><p>Notice bold part. This is basically your issue with 4e. You do not like how they have done things. That's fine. But stop saying that 4e can't do this or can't do that, when it's simply because you do not like how 4e has done things. </p><p></p><p>Take your example of the 9th level fighter killing a level 2 kobold. I think we can all (or at least a lot of us) agree that baring some very special circumstances, a lowly kobold is not supposed to be a threat to a level 9 character. The level 9 character should also be able to kill the kobold quickly and easily. 4e does handle this. The minion approach is not some weird "fix" imagine by some random people on the internet, but instead, it is a new tool to simulate the increased power of a player character. </p><p></p><p>Remember, combat in D&D is abstract. Hit point damage can mean a lot of things. So it doesn't really matter that a kobold has 36 hit points when you meet it at 2nd level and only 1 when you meet it at 9th level. That is just the reverse of your damage out-put increasing and it yields the same result.</p><p></p><p>The kobold with which you struggled at lower level (you needed 4-5 hits) is very easy to kill at 9th level (1 hit).</p><p></p><p>Regarding skills: Yet again, it's just you who doesn't like how 4e handles skills and skill resolution. There is a tool, which you used. Maybe your DM made a bad SC, or maybe you guys just don't like SC's. Still doesn't change the fact that 4e has a solution to the situation.</p><p></p><p>For what it is worth, I can't see why you couldn't add some of those missing skills that you seem to like to 4e. Make them cost a feat or background points or something, and then add craft or whatever it is you feel is lacking to the skill list. I have a hard time seeing that would unbalance anything. Of course, if you play RPGA, you are SOL.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4862568, member: 53135"] LOL - Let me see if I can not find that XP button. Notice bold part. This is basically your issue with 4e. You do not like how they have done things. That's fine. But stop saying that 4e can't do this or can't do that, when it's simply because you do not like how 4e has done things. Take your example of the 9th level fighter killing a level 2 kobold. I think we can all (or at least a lot of us) agree that baring some very special circumstances, a lowly kobold is not supposed to be a threat to a level 9 character. The level 9 character should also be able to kill the kobold quickly and easily. 4e does handle this. The minion approach is not some weird "fix" imagine by some random people on the internet, but instead, it is a new tool to simulate the increased power of a player character. Remember, combat in D&D is abstract. Hit point damage can mean a lot of things. So it doesn't really matter that a kobold has 36 hit points when you meet it at 2nd level and only 1 when you meet it at 9th level. That is just the reverse of your damage out-put increasing and it yields the same result. The kobold with which you struggled at lower level (you needed 4-5 hits) is very easy to kill at 9th level (1 hit). Regarding skills: Yet again, it's just you who doesn't like how 4e handles skills and skill resolution. There is a tool, which you used. Maybe your DM made a bad SC, or maybe you guys just don't like SC's. Still doesn't change the fact that 4e has a solution to the situation. For what it is worth, I can't see why you couldn't add some of those missing skills that you seem to like to 4e. Make them cost a feat or background points or something, and then add craft or whatever it is you feel is lacking to the skill list. I have a hard time seeing that would unbalance anything. Of course, if you play RPGA, you are SOL. [/QUOTE]
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