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Why I think you should try 4e (renamed)
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<blockquote data-quote="AllisterH" data-source="post: 4862967" data-attributes="member: 51325"><p>re: Minions as a concept</p><p></p><p>I'm somewhat surprised at the resistance of the minion concept. I mean, isnt D&D supposed to simulate (heh, there's that word again) fantasy movies and books?</p><p></p><p>And the minion concept is a basic trope of said genre. Did people not think it was well, a failing, of D&D nt to be able to model one of those most common tropes in fantasy fiction?</p><p></p><p>I always thought the designers were thinking along the following lines.</p><p></p><p>Designer 1: "Hey, you know what would be cool? Doing that scene in the Conan movies where he takes out the guards with one slash"</p><p></p><p>Designer 2: "Well, we have kobolds..but then again, once you hit a certain level, kobolds don't remain a threat"</p><p></p><p>Designer 1: "Yeah, we need something that individually is a threat to the target but goes down easily"</p><p></p><p>Poof the minion concept.</p><p></p><p>And I repeat again...The minion concept makes more sense than the rest of the system. Usuaully, when you stab a human with 2 feet of steel, they GO DOWN.</p><p></p><p>Minions as a cncept aren't a genre-breaking or audience-disbelief thing. It's the fact that the HERO can take so many shots which is what more harder to swallow.</p><p></p><p>As an aside, remember, pre 4e's actual release, there were strong hints that minions HAD more than 1 hp (remember the vampire minions from the mini-game?) but realizing that this has to be handled by a DM, they went with the 1 hp.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4862967, member: 51325"] re: Minions as a concept I'm somewhat surprised at the resistance of the minion concept. I mean, isnt D&D supposed to simulate (heh, there's that word again) fantasy movies and books? And the minion concept is a basic trope of said genre. Did people not think it was well, a failing, of D&D nt to be able to model one of those most common tropes in fantasy fiction? I always thought the designers were thinking along the following lines. Designer 1: "Hey, you know what would be cool? Doing that scene in the Conan movies where he takes out the guards with one slash" Designer 2: "Well, we have kobolds..but then again, once you hit a certain level, kobolds don't remain a threat" Designer 1: "Yeah, we need something that individually is a threat to the target but goes down easily" Poof the minion concept. And I repeat again...The minion concept makes more sense than the rest of the system. Usuaully, when you stab a human with 2 feet of steel, they GO DOWN. Minions as a cncept aren't a genre-breaking or audience-disbelief thing. It's the fact that the HERO can take so many shots which is what more harder to swallow. As an aside, remember, pre 4e's actual release, there were strong hints that minions HAD more than 1 hp (remember the vampire minions from the mini-game?) but realizing that this has to be handled by a DM, they went with the 1 hp. [/QUOTE]
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