Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why I think you should try 4e (renamed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgbrowning" data-source="post: 4863005" data-attributes="member: 5724"><p>We're got several 4e releases in the pipeline: we're working on Freeport Companion for 4e, we have a race book called Castoffs and Crossbreeds, and we have Nevermore 4e coming along as well.</p><p></p><p>And I should state that when I talk about gaming mechanics and creator goals, I'm usually very dispassionate. I'm not a fan of the minion concept in D&D, mostly because I consider it philosophically troublesome in relation to the other design philosophies of the game. I know it bothers others, and I wonder if there would have been a better method of meeting the goal of making the PCs feel powerful (and having enough bodies on the board to push, pull, slide, and threaten) without creating an entirely different "how tough is this thing" abstraction that is in philosophic conflict with the core abstraction of "how things are hurt" in the rules set.</p><p></p><p>Minions take two different kinds of damage, unlike other creatures. Damage when the PCs are around (1 hp of which is fatal) and damage when the PCs aren't around (which they've managed to survived to live to see the PCs eventually).</p><p></p><p>As I said earlier, this type of abstraction is indicative of a change in the type of role-playing game D&D is. It's moved towards a game in which the world exists only in relation to the PCs, as opposed to what it has traditionally been, a game in which the PCs interact with a world that functions independent of them (be that at an abstracted level).</p><p></p><p>Both styles can be a lot of fun to play, but they are different styles.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 4863005, member: 5724"] We're got several 4e releases in the pipeline: we're working on Freeport Companion for 4e, we have a race book called Castoffs and Crossbreeds, and we have Nevermore 4e coming along as well. And I should state that when I talk about gaming mechanics and creator goals, I'm usually very dispassionate. I'm not a fan of the minion concept in D&D, mostly because I consider it philosophically troublesome in relation to the other design philosophies of the game. I know it bothers others, and I wonder if there would have been a better method of meeting the goal of making the PCs feel powerful (and having enough bodies on the board to push, pull, slide, and threaten) without creating an entirely different "how tough is this thing" abstraction that is in philosophic conflict with the core abstraction of "how things are hurt" in the rules set. Minions take two different kinds of damage, unlike other creatures. Damage when the PCs are around (1 hp of which is fatal) and damage when the PCs aren't around (which they've managed to survived to live to see the PCs eventually). As I said earlier, this type of abstraction is indicative of a change in the type of role-playing game D&D is. It's moved towards a game in which the world exists only in relation to the PCs, as opposed to what it has traditionally been, a game in which the PCs interact with a world that functions independent of them (be that at an abstracted level). Both styles can be a lot of fun to play, but they are different styles. joe b. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I think you should try 4e (renamed)
Top