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General Tabletop Discussion
*TTRPGs General
Why I think you should try 4e (renamed)
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<blockquote data-quote="vagabundo" data-source="post: 4863118" data-attributes="member: 55864"><p>This is exactly how I view the monsters in 4e - and how I think they should be thought of; I'm unsure if this is RAW though. But everything is viewed through the lens of the Player Characters. So HPs scale and distort according to their power level. </p><p></p><p>If an NPC is more than five levels higher he should should have extra damage and power; sandboxes wont work well out of the 4e tool box, but could be house-ruled easily enough.</p><p></p><p>I'm glad of this design, it allows for a linear character progression and easy maths, but makes it more difficult to get the scope of the DND "world" into mind, as the monsters to monster to NPC interactions are now non-linear and complex. If you want to create a simulationist worlds from the 4e RAW your going to have some mental problems.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4863118, member: 55864"] This is exactly how I view the monsters in 4e - and how I think they should be thought of; I'm unsure if this is RAW though. But everything is viewed through the lens of the Player Characters. So HPs scale and distort according to their power level. If an NPC is more than five levels higher he should should have extra damage and power; sandboxes wont work well out of the 4e tool box, but could be house-ruled easily enough. I'm glad of this design, it allows for a linear character progression and easy maths, but makes it more difficult to get the scope of the DND "world" into mind, as the monsters to monster to NPC interactions are now non-linear and complex. If you want to create a simulationist worlds from the 4e RAW your going to have some mental problems. [/QUOTE]
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Why I think you should try 4e (renamed)
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