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Why I think you should try 4e (renamed)
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<blockquote data-quote="Psion" data-source="post: 4864161" data-attributes="member: 172"><p>If that's the way you roll, that's fine. As long as you are willing to have the players re-roll characters.</p><p></p><p>As for me, I don't consider DMing philosophy automatically correct just because Gary uttered it. I think you've mistaken me for someone else. I'm not so much of an old school viking-hat DM who is out to buzz-kill the adventure because someone didn't quite get that they were no longer playing in a world of scaled challenges that they could invariably take on.</p><p></p><p></p><p></p><p>You are mischaracterizing my position. There would certainly be consequences. But weighing the impact to fun at the table of having to stop and re-roll characters, I might let them get by with consequences that have less impact than the one simply plugging into the combat system would naively lead me to.</p><p></p><p>But there would be consequences. And I would hope that they learned a thing or two about the dangers of the world they live in for the next time they stumble into bigger trouble than they are ready to face. If that lesson didn't take, the next time the lesson might need a bit more sting, and less generosity might be required.</p><p></p><p>But if you think I'm going to be shamed for approaching the situation generously, you'd be mistaken. It's <em>indispensable</em> for enjoyable sandbox play. Letting the players wander around as if they were blind in a minefield is not conducive to enjoyable sandbox play.</p><p></p><p></p><p></p><p>That's fine. If the party wandered into an inescapable deathtrap with no chance that the player's actions could facilitate their escape, I'd be wrong then, too.</p></blockquote><p></p>
[QUOTE="Psion, post: 4864161, member: 172"] If that's the way you roll, that's fine. As long as you are willing to have the players re-roll characters. As for me, I don't consider DMing philosophy automatically correct just because Gary uttered it. I think you've mistaken me for someone else. I'm not so much of an old school viking-hat DM who is out to buzz-kill the adventure because someone didn't quite get that they were no longer playing in a world of scaled challenges that they could invariably take on. You are mischaracterizing my position. There would certainly be consequences. But weighing the impact to fun at the table of having to stop and re-roll characters, I might let them get by with consequences that have less impact than the one simply plugging into the combat system would naively lead me to. But there would be consequences. And I would hope that they learned a thing or two about the dangers of the world they live in for the next time they stumble into bigger trouble than they are ready to face. If that lesson didn't take, the next time the lesson might need a bit more sting, and less generosity might be required. But if you think I'm going to be shamed for approaching the situation generously, you'd be mistaken. It's [I]indispensable[/I] for enjoyable sandbox play. Letting the players wander around as if they were blind in a minefield is not conducive to enjoyable sandbox play. That's fine. If the party wandered into an inescapable deathtrap with no chance that the player's actions could facilitate their escape, I'd be wrong then, too. [/QUOTE]
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