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Why I think you should try 4e (renamed)
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<blockquote data-quote="Obryn" data-source="post: 4864346" data-attributes="member: 11821"><p>Minions are a funny thing. As I've said before, there's a certain zen to minions. Minions are gamist or narrative; they aren't a simulation of anything in the real world.</p><p></p><p>If you're treating minions as independent creature types, I think it creates more problems than it solves. And, more to the point, I think you're missing the spirit of them. For example...</p><p></p><p>...takes what's not a simulationist element and treats it in a simulationist fashion. It's not surprising when it blows up and doesn't make sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This absolutely doesn't make world-building impossible. It's just a different kind of world-building, and a different level of detail - should the DM choose to use minions in their game.</p><p></p><p>Say, there's a keep deep in the forest. I know it's inhabited by 50 brigands. They have a wizard with them, and the bandit king is a warlord of some repute. These sorts of details can be set in stone - they're part of the world. The game statistics of those average bandits, though, could vary. While the wizard and bandit king may be set ahead of time, the individual brigands could be lower-level monsters or higher-level minions depending on their purpose at the time.</p><p></p><p>Alternately, as I said, a DM intent on simulation could stat every single one of them out right at the outset. They're never minions; they're just lower-level brigands. There's no problem with this; the minions are just an optional shortcut. If it's important to you that you can stat out the entire world independent of the PCs, you should never use minions.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4864346, member: 11821"] Minions are a funny thing. As I've said before, there's a certain zen to minions. Minions are gamist or narrative; they aren't a simulation of anything in the real world. If you're treating minions as independent creature types, I think it creates more problems than it solves. And, more to the point, I think you're missing the spirit of them. For example... ...takes what's not a simulationist element and treats it in a simulationist fashion. It's not surprising when it blows up and doesn't make sense. :) This absolutely doesn't make world-building impossible. It's just a different kind of world-building, and a different level of detail - should the DM choose to use minions in their game. Say, there's a keep deep in the forest. I know it's inhabited by 50 brigands. They have a wizard with them, and the bandit king is a warlord of some repute. These sorts of details can be set in stone - they're part of the world. The game statistics of those average bandits, though, could vary. While the wizard and bandit king may be set ahead of time, the individual brigands could be lower-level monsters or higher-level minions depending on their purpose at the time. Alternately, as I said, a DM intent on simulation could stat every single one of them out right at the outset. They're never minions; they're just lower-level brigands. There's no problem with this; the minions are just an optional shortcut. If it's important to you that you can stat out the entire world independent of the PCs, you should never use minions. -O [/QUOTE]
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