Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why I think you should try 4e (renamed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 4864450" data-attributes="member: 3820"><p>That's not "reality." That's your perception. Mine is that "ogre" does not mean "XX HP," and "actual" does not mean "non-minion." If something takes on a non-minion role, that makes them a credible threat. This is a decision not rated on genetics. The level 3 bandit chieftain is not an "actual" human being by compare to the 1-HP miller. He is more of a direct antagonist. </p><p></p><p>The idea of hit dice being a biological factor of species (kobolds are the 1/2-HD humanoid, goblins are the 1-1 HD humanoid, and the ecological niche that gnolls fill in the world is the 2 HD space between hobgoblins and bugbears) isn't one I subscribe to. It was useful back in the day, but even then you had different humanoids that line up in power level for the simple gaming purpose of letting players measure their increasing power level against them. </p><p></p><p>If you strip away all the context and just say "What is an ogre?", some people's definition will include 4+1 HD. But if that's not how things are defined as the player characters would see them, the PCs not being aware of the hit die mechanic, then the utility of having ogres be 4+1 HD in particular is fairly negligible. The practical effect is that PCs can measure themselves against ogres and know themselves to be outmatched, face a tough fight, or able to brutalize the poor oafs. But fixed hit dice, level and role is not the only way to achieve that practical effect. And I tend to favor solutions that lead to more elegant and engaging combats. </p><p> </p><p></p><p></p><p>If that's how you see it, sure. I prefer to make use of the minions rules, though, because it's more in keeping with how I see mythic heroes operating. The rules can now more accurately keep track of how we see the fight playing out in our heads. </p><p></p><p>But I come from a land where context is the coin of the realm. Absolutes tend to break down and start rusting the moment you start applying various contexts, so they are more idle carnival curiosities than state treasures.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4864450, member: 3820"] That's not "reality." That's your perception. Mine is that "ogre" does not mean "XX HP," and "actual" does not mean "non-minion." If something takes on a non-minion role, that makes them a credible threat. This is a decision not rated on genetics. The level 3 bandit chieftain is not an "actual" human being by compare to the 1-HP miller. He is more of a direct antagonist. The idea of hit dice being a biological factor of species (kobolds are the 1/2-HD humanoid, goblins are the 1-1 HD humanoid, and the ecological niche that gnolls fill in the world is the 2 HD space between hobgoblins and bugbears) isn't one I subscribe to. It was useful back in the day, but even then you had different humanoids that line up in power level for the simple gaming purpose of letting players measure their increasing power level against them. If you strip away all the context and just say "What is an ogre?", some people's definition will include 4+1 HD. But if that's not how things are defined as the player characters would see them, the PCs not being aware of the hit die mechanic, then the utility of having ogres be 4+1 HD in particular is fairly negligible. The practical effect is that PCs can measure themselves against ogres and know themselves to be outmatched, face a tough fight, or able to brutalize the poor oafs. But fixed hit dice, level and role is not the only way to achieve that practical effect. And I tend to favor solutions that lead to more elegant and engaging combats. If that's how you see it, sure. I prefer to make use of the minions rules, though, because it's more in keeping with how I see mythic heroes operating. The rules can now more accurately keep track of how we see the fight playing out in our heads. But I come from a land where context is the coin of the realm. Absolutes tend to break down and start rusting the moment you start applying various contexts, so they are more idle carnival curiosities than state treasures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I think you should try 4e (renamed)
Top