Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why I think you should try 4e (renamed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 4864519" data-attributes="member: 3820"><p>But the opposing viewpoint (which is mine) is that the minion rules are a way to represent the context (which is that ogres are not a significant threat to you at upper levels, though they can still cause problems in numbers). It all depends on whether you see the rules as the context, or whether you see them as something to use to reinforce the context. </p><p></p><p></p><p></p><p>You keep using this term "feebleblow butterfly." What kind of Mothras do you live near that a butterfly capable of doing 1 HP worth of damage is considered feeble? You live in Australia, don't you?</p><p></p><p></p><p></p><p>I think there's a grave discrepancy in perception here. I don't think Captain Kirk "knows the red shirts are minions" at all. I think Captain Kirk thinks of them as human beings, and if he's a pretty good captain, he might even know most to all of them by name. The <em>player</em> may know that they're not going to help him out much in this fight, but as far as the <em>character</em> is concerned, this is trouble. Similarly, the player may know that taking out minions may not be the world's greatest representative of what a Horta (whatever that is) can do, but he may pay attention to what his character sees, the context that is defined by the entire encounter, and develop an estimate from there.</p><p></p><p>I mean, I dunno. My players may be egregiously new-school in thought (though most of them started with the red box, as did I), but when I had a cave fisher snip a guy in half like he only had one hit point, they reacted as though their characters would. I can only assume that the perception that "minions make everything seem less dangerous" is not universal. </p><p></p><p></p><p></p><p>In my experience? The players pay more attention to their opponents as a way to figure this out. It does help that I have an expansive miniatures collection by now that gives them extra visual reminders (the ogres in ratty hide singlets are probably minions, the heavily armored ones are probably not), but I'm not reliant on them. It encourages me to put more description into the antagonists ("the ogre with the eyepatch," "the ogre with the breastplate covered in reliefs of screaming faces," "the skinny adolescent ogre"), and if I don't provide enough, my players ask. </p><p></p><p>This applies to everything, of course. Raiding the Temple of the Horned Ape to rescue the girl? The players generally take it that the robed and armored high priest is not a minion, but that the eight shirtless cultists in kilts are likely kind of disposable. The <em>characters</em> take everyone as a threat, but they dispose of the lesser ones in proper cinematic fashion. </p><p></p><p></p><p></p><p>I dunno, maybe, but I don't really see much point to it myself. The narrative benefit of having "the rabble" is excuse enough. Interestingly, I've found that as players get more used to the mechanic, they frequently drop the minions <em>first</em> — knowing that minions are still a threat with their aiding another and flanking and such, and reducing the number of attack rolls made against them each round. There's also the tendency to use encounter powers to wound one of the more dangerous combatants and drop a minion or three at the same time off-handedly. It provides a great natural dramatic escalation to the battle. If the minion rule doesn't work for people at all, obviously this wouldn't either, but man, we're having great fun.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4864519, member: 3820"] But the opposing viewpoint (which is mine) is that the minion rules are a way to represent the context (which is that ogres are not a significant threat to you at upper levels, though they can still cause problems in numbers). It all depends on whether you see the rules as the context, or whether you see them as something to use to reinforce the context. You keep using this term "feebleblow butterfly." What kind of Mothras do you live near that a butterfly capable of doing 1 HP worth of damage is considered feeble? You live in Australia, don't you? I think there's a grave discrepancy in perception here. I don't think Captain Kirk "knows the red shirts are minions" at all. I think Captain Kirk thinks of them as human beings, and if he's a pretty good captain, he might even know most to all of them by name. The [I]player[/I] may know that they're not going to help him out much in this fight, but as far as the [I]character[/I] is concerned, this is trouble. Similarly, the player may know that taking out minions may not be the world's greatest representative of what a Horta (whatever that is) can do, but he may pay attention to what his character sees, the context that is defined by the entire encounter, and develop an estimate from there. I mean, I dunno. My players may be egregiously new-school in thought (though most of them started with the red box, as did I), but when I had a cave fisher snip a guy in half like he only had one hit point, they reacted as though their characters would. I can only assume that the perception that "minions make everything seem less dangerous" is not universal. In my experience? The players pay more attention to their opponents as a way to figure this out. It does help that I have an expansive miniatures collection by now that gives them extra visual reminders (the ogres in ratty hide singlets are probably minions, the heavily armored ones are probably not), but I'm not reliant on them. It encourages me to put more description into the antagonists ("the ogre with the eyepatch," "the ogre with the breastplate covered in reliefs of screaming faces," "the skinny adolescent ogre"), and if I don't provide enough, my players ask. This applies to everything, of course. Raiding the Temple of the Horned Ape to rescue the girl? The players generally take it that the robed and armored high priest is not a minion, but that the eight shirtless cultists in kilts are likely kind of disposable. The [I]characters[/I] take everyone as a threat, but they dispose of the lesser ones in proper cinematic fashion. I dunno, maybe, but I don't really see much point to it myself. The narrative benefit of having "the rabble" is excuse enough. Interestingly, I've found that as players get more used to the mechanic, they frequently drop the minions [I]first[/I] — knowing that minions are still a threat with their aiding another and flanking and such, and reducing the number of attack rolls made against them each round. There's also the tendency to use encounter powers to wound one of the more dangerous combatants and drop a minion or three at the same time off-handedly. It provides a great natural dramatic escalation to the battle. If the minion rule doesn't work for people at all, obviously this wouldn't either, but man, we're having great fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I think you should try 4e (renamed)
Top