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Why I think you should try 4e (renamed)
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<blockquote data-quote="Scribble" data-source="post: 4864558" data-attributes="member: 23977"><p>To me it just means more numbers then I need to keep track of on the game table.</p><p> </p><p></p><p></p><p>I agree to each his own. If you don't enjoy them don't use them. </p><p></p><p></p><p></p><p>The other day I had a fly buzzing around the office. When I finally got it, all it took was one swap from a rolled up paper, but when I was trying to just ignore it... Oye- I couldn't get any work done. I'd start doing something, then sure enough... bzzzzzzzztttttt and I'd totally lose my train of thought- Drove me nuts!</p><p></p><p>Minions like anything else in the game are just a tool in the toolbox. If you use it poorly, the outcome is going to look like <a href="http://i70.photobucket.com/albums/i88/HDirtwater/homer1.gif" target="_blank">Homer Simpson's spice rack.</a> If you use them well, however, then despite the ease at which they can be taken out, Minions add dimension and extra tricks to the fight. </p><p></p><p>Think of them like a weapon or armor. By themselves these things aren't much threat. But when wielded by a skilled warrior, now they become something you can't ignore. </p><p></p><p>For instance there are some monsters that can sacrifice minions in order to regain HP or cause some sort of effect to happen. If the PCs don't take out the minions first they'll suffer that effect. Sometimes there are monsters that gain AC bonuses when allies are around. Minions are great for that scenario. If the PCs ignore the minions, then the big baddie is that much tougher to deal with.</p><p></p><p>After all a pawn can only move forward one square at a time, and can only take other pieces diagonally... But I've seen people checkmated using pawns.</p><p></p><p>But in the end, if you don't enjoy this kind of stuff... Well then yeah minions I guess just ain't your thing.</p><p></p><p>(Personally I like to give the PCs minions from time to time as well.)</p><p></p><p> </p><p></p><p></p><p>Shrug, again to each his own. I find the rules don't have much of an impact on the substance of my games. (And in fact I get annoyed when they try to overstep their place.)</p></blockquote><p></p>
[QUOTE="Scribble, post: 4864558, member: 23977"] To me it just means more numbers then I need to keep track of on the game table. I agree to each his own. If you don't enjoy them don't use them. The other day I had a fly buzzing around the office. When I finally got it, all it took was one swap from a rolled up paper, but when I was trying to just ignore it... Oye- I couldn't get any work done. I'd start doing something, then sure enough... bzzzzzzzztttttt and I'd totally lose my train of thought- Drove me nuts! Minions like anything else in the game are just a tool in the toolbox. If you use it poorly, the outcome is going to look like [URL="http://i70.photobucket.com/albums/i88/HDirtwater/homer1.gif"]Homer Simpson's spice rack.[/URL] If you use them well, however, then despite the ease at which they can be taken out, Minions add dimension and extra tricks to the fight. Think of them like a weapon or armor. By themselves these things aren't much threat. But when wielded by a skilled warrior, now they become something you can't ignore. For instance there are some monsters that can sacrifice minions in order to regain HP or cause some sort of effect to happen. If the PCs don't take out the minions first they'll suffer that effect. Sometimes there are monsters that gain AC bonuses when allies are around. Minions are great for that scenario. If the PCs ignore the minions, then the big baddie is that much tougher to deal with. After all a pawn can only move forward one square at a time, and can only take other pieces diagonally... But I've seen people checkmated using pawns. But in the end, if you don't enjoy this kind of stuff... Well then yeah minions I guess just ain't your thing. (Personally I like to give the PCs minions from time to time as well.) Shrug, again to each his own. I find the rules don't have much of an impact on the substance of my games. (And in fact I get annoyed when they try to overstep their place.) [/QUOTE]
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Why I think you should try 4e (renamed)
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