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Why I think you should try 4e (renamed)
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<blockquote data-quote="Obryn" data-source="post: 4864700" data-attributes="member: 11821"><p>This is part of why I double the number of minions. Frankly, they are overvalued by RAW. Having twice as many makes them somewhat scary again.</p><p></p><p>As for their threat... sufficient low-level minions can be a huge threat when paired with ... well, just about anything, but particularly brutes and anything with extra damage on combat advantage. Even low-power minions become frightening when they're all Aiding Another with more dangerous foes.</p><p></p><p>Their damage can be lackluster, especially if you don't double them. I think ranged minions work pretty fine as-is, though; they can spread out for defense against area attacks, and can stay out of threatening range pretty easily.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4864700, member: 11821"] This is part of why I double the number of minions. Frankly, they are overvalued by RAW. Having twice as many makes them somewhat scary again. As for their threat... sufficient low-level minions can be a huge threat when paired with ... well, just about anything, but particularly brutes and anything with extra damage on combat advantage. Even low-power minions become frightening when they're all Aiding Another with more dangerous foes. Their damage can be lackluster, especially if you don't double them. I think ranged minions work pretty fine as-is, though; they can spread out for defense against area attacks, and can stay out of threatening range pretty easily. -O [/QUOTE]
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Why I think you should try 4e (renamed)
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