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Why I think you should try 4e (renamed)
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<blockquote data-quote="jgbrowning" data-source="post: 4864742" data-attributes="member: 5724"><p>To me, prep is part of the game because the prep is what the game at the table is going to be about, there is no game without prep, even if that prep is just a second. What one considers during prep is guided by the rules of the game, hence, no twin-pistol wielding John Woo action hero in the typical D&D game. As a game get older, these rules create a shared conceptual agreement concerning how the mechanics and the non-mechanics interact. For example, trolls regenerate in D&D. Trolls in other fantasy games don't have too.</p><p></p><p></p><p></p><p>I think there's tremendous amounts of stuff that's part of the game that's not introduced at the table. For example, the party saves a farmer from some orcs. In order for the GM to know what the results of that action are, he has to have some sort of framework (experienced or not experienced by the players at the moment) to provide guidance on how to deal with the results of the action in a manner that helps players continue their willing suspension of disbelief.</p><p></p><p>IMO, creating this framework within which the table top enters and moves about is integral to the actual creation of the game. It's the context for all the widgets and numbers and combats. Without this framework, a roleplaying game typically becomes a type of squad-level wargame.</p><p></p><p></p><p></p><p>I think it relates because what's going on in the GMs head when not at the table influences what's going to happen at the table. The game isn't just what happens when GM and players meet at the table, it's also what happens when each person is alone and thinking about the game, IMO. Because they will bring their ideas to the game, creating a framework within which things on the table-top interact.</p><p></p><p></p><p></p><p>I don't know if I'd say 4e supports table-top play better than 3e, but it does support a different style of table-top play, and it does support that style very well.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 4864742, member: 5724"] To me, prep is part of the game because the prep is what the game at the table is going to be about, there is no game without prep, even if that prep is just a second. What one considers during prep is guided by the rules of the game, hence, no twin-pistol wielding John Woo action hero in the typical D&D game. As a game get older, these rules create a shared conceptual agreement concerning how the mechanics and the non-mechanics interact. For example, trolls regenerate in D&D. Trolls in other fantasy games don't have too. I think there's tremendous amounts of stuff that's part of the game that's not introduced at the table. For example, the party saves a farmer from some orcs. In order for the GM to know what the results of that action are, he has to have some sort of framework (experienced or not experienced by the players at the moment) to provide guidance on how to deal with the results of the action in a manner that helps players continue their willing suspension of disbelief. IMO, creating this framework within which the table top enters and moves about is integral to the actual creation of the game. It's the context for all the widgets and numbers and combats. Without this framework, a roleplaying game typically becomes a type of squad-level wargame. I think it relates because what's going on in the GMs head when not at the table influences what's going to happen at the table. The game isn't just what happens when GM and players meet at the table, it's also what happens when each person is alone and thinking about the game, IMO. Because they will bring their ideas to the game, creating a framework within which things on the table-top interact. I don't know if I'd say 4e supports table-top play better than 3e, but it does support a different style of table-top play, and it does support that style very well. joe b. [/QUOTE]
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