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Why I think you should try 4e (renamed)
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<blockquote data-quote="ST" data-source="post: 4864946" data-attributes="member: 14053"><p>My wife and I were discussing this thread, and her take was "You guys are arguing about the difference between an art gallery and an art class."</p><p></p><p>I was like, "Uh, gonna need you to explain that to me."</p><p></p><p>Her point was that, having only played in a few games, there were only a few folks she'd trust to create a full, detailed world to play in. Her exact words were, "I don't want another Lord of the Rings ripoff". That a world is insanely detailed is not in any way a selling point to her, if it doesn't provide compelling situations for play. </p><p></p><p>But, she said, there were lots of people she'd be happy to have GM if it's a smaller scope, more "let's create as we go" situation, which may very well have a specific constrained setting and situation, but the focus is not on all that detail. The focus in that kind of game is squarely on the characters, color-heavy, and usually much more about what's introduced at the table than what was pre-prepped.</p><p></p><p>So in other worlds, if she signs up for an art class, but is instead taken to an art gallery, it doesn't matter how detailed those paintings are -- it wasn't the activity she signed up for.</p></blockquote><p></p>
[QUOTE="ST, post: 4864946, member: 14053"] My wife and I were discussing this thread, and her take was "You guys are arguing about the difference between an art gallery and an art class." I was like, "Uh, gonna need you to explain that to me." Her point was that, having only played in a few games, there were only a few folks she'd trust to create a full, detailed world to play in. Her exact words were, "I don't want another Lord of the Rings ripoff". That a world is insanely detailed is not in any way a selling point to her, if it doesn't provide compelling situations for play. But, she said, there were lots of people she'd be happy to have GM if it's a smaller scope, more "let's create as we go" situation, which may very well have a specific constrained setting and situation, but the focus is not on all that detail. The focus in that kind of game is squarely on the characters, color-heavy, and usually much more about what's introduced at the table than what was pre-prepped. So in other worlds, if she signs up for an art class, but is instead taken to an art gallery, it doesn't matter how detailed those paintings are -- it wasn't the activity she signed up for. [/QUOTE]
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