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Why I think you should try 4e (renamed)
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<blockquote data-quote="ExploderWizard" data-source="post: 4865097" data-attributes="member: 66434"><p>You call foul? Lets look into some numbers. A 7th level fighter with decent exceptional strength and a +1 weapon hits AC -5 on a 16 in AD&D barring situational modifiers. I don't call that easily hitting. As for AC values I present you with various pre gen PC's and some NPC's from classic TSR AD&D products:</p><p>Module I2-Pregens</p><p> </p><p>Jubelo F7 AC 2</p><p>Azure C6 AC 0</p><p>Perin T7 AC 7</p><p> </p><p>Module A1-4 Slave Lords</p><p> </p><p>Eanwulf F10 AC-1</p><p>Stalman Klim C11 AC 3</p><p>Slippery Ketta T10 AC 2</p><p> </p><p>Now lets look at those 20 2nd level bandits shall we. Lets be generous and say they attack as 1 HD monsters so as not to overwhelm the poor PC's.</p><p>An AD&D 1HD monster without a single pitiful +1 bonus to his name will hit AC 2 on a 17. The only sample character needing a natural 20 to hit is Eanwulf and he is 10th level.</p><p> </p><p>My AD&D data is taken from the source rules and modules does not include broken crap from UA (the beginning of superbloat) or assume PC's will be strutting around with multiple 18's and magical gear suitable for a character of twice thier level or more. </p><p> </p><p>If the group from I2 were ambushed by 20 of these guys Perin would be toast and the other two would probably have to flee. If the bandits actually attacked as the 2 HD creatures they are then forget it. It's full on TPK with Azure getting hit on a 16. </p><p> </p><p>Minions were not needed in AD&D because lower level monsters worked just fine.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="ExploderWizard, post: 4865097, member: 66434"] You call foul? Lets look into some numbers. A 7th level fighter with decent exceptional strength and a +1 weapon hits AC -5 on a 16 in AD&D barring situational modifiers. I don't call that easily hitting. As for AC values I present you with various pre gen PC's and some NPC's from classic TSR AD&D products: Module I2-Pregens Jubelo F7 AC 2 Azure C6 AC 0 Perin T7 AC 7 Module A1-4 Slave Lords Eanwulf F10 AC-1 Stalman Klim C11 AC 3 Slippery Ketta T10 AC 2 Now lets look at those 20 2nd level bandits shall we. Lets be generous and say they attack as 1 HD monsters so as not to overwhelm the poor PC's. An AD&D 1HD monster without a single pitiful +1 bonus to his name will hit AC 2 on a 17. The only sample character needing a natural 20 to hit is Eanwulf and he is 10th level. My AD&D data is taken from the source rules and modules does not include broken crap from UA (the beginning of superbloat) or assume PC's will be strutting around with multiple 18's and magical gear suitable for a character of twice thier level or more. If the group from I2 were ambushed by 20 of these guys Perin would be toast and the other two would probably have to flee. If the bandits actually attacked as the 2 HD creatures they are then forget it. It's full on TPK with Azure getting hit on a 16. Minions were not needed in AD&D because lower level monsters worked just fine. [/quote] [/QUOTE]
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Why I think you should try 4e (renamed)
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